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Subject: machine learning in chess

Author: Michael Yee

Date: 07:35:28 04/27/05


Hi,

I might have a chance to do some computer chess related research as part of my
thesis for school. (Already planned are a couple topics related to "inferring
human decision-making processes".) Computer chess will fit (in a loosely related
way) if I look at techniques for learning parameters/strategies from a database
of human GM games.

Before I continue my literature search, etc., I just wondered what people with
experience in this area think of the following ideas:

- learn rules/functions for when to extend or reduce search along a given line
- learn when it's safe to prune a given line (related to previous idea)
- learn parameters for static (leaf node) evaluation function (although a lot
has already been done here, I think)
- learn/construct/discover features for a static evaluation function (some
not-so successful work may have been done here with neural networks?)
- learn rules for move ordering (i.e., that try to search best moves from a
given node first to achieve more efficient cut-offs)

Specifically, I'm curious which areas are already "mature", which seem
promising/new, or even if you have any other ideas/references.

Thanks!

Michael



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