Author: David Mitchell
Date: 19:20:56 05/04/05
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>On May 04, 2005 at 04:43:32, Daniel Shawul wrote: >>On May 03, 2005 at 21:53:35, Karl Holzinger wrote: > >>Howdie all, >> >>I'm trying to get a program off the ground, and was wondering if anyone can >>point me in the direction of some very basic source. I'm looking for something >>that will display the board and its pieces in a dos console window, like: >> >>RNBQKBNR >>PPPPPPPP >>oxoxoxox >>xoxoxoxo >> >>etc... >> >>It should check for legal moves. It doesn't need ai for a computer opponent - I >>will implement that later, though, so appropriate data structures would be nice. >> > Just start with board[64],and start working on the move generator. >That part take some time before you get it right. It is advisable that you >write a perft function(this simply traverses the tree and counts the number of >nodes visited). check the numbers you get against those given in this page > http://homepages.caverock.net.nz/~peter/perft.htm >That is more than enough to start with. >daniel > >>I've done some preliminary research, and understand the concepts - I'd just like >>this code so I can jump right in. >> >>Thanks in advance, >> >>Mr Kaaaaa Your "preliminary research" must have been VERY preliminary, or you'd have found out that most freeware chess programs run in (DOS) console mode, with a very rudimentary display of the position and board, when run w/o their GUI interface. Oh my! %-D Good luck! Dave
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