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Subject: Re: New processorgenaration and chessprograms

Author: Don Dailey

Date: 11:04:32 02/06/99

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On February 05, 1999 at 17:53:57, Eugene Nalimov wrote:

>On February 05, 1999 at 15:50:20, Dann Corbit wrote:
>
>>On February 05, 1999 at 14:52:07, Don Dailey wrote:
>>[snip]
>>>There are some companies selling these machines at reasonable
>>>prices, better than you might think.  They can run Windows NT and
>>>Linux.  Crafty would really scream on this machine.  I don't know
>>>if Bob has an Alpha NT port or not, but there is a good chance a
>>>recompile of Crafty will do the trick.
>>There is an ALPHA NT version at my website.  It is a single CPU compile, but it
>>is just a #define away from being an SMP version.  If anybody wants me to build
>>an SMP version for the Alpha chip, let me know.  We have an Alpha machine being
>>used in C.A.P. right now.  If I did a port for our big ALPHA unix machine, we
>>might really see some performance.  The Alpha NT machine we have is a pipsqueak
>>(old and not a very high MHz chip).
>>
>>>The big problem is how many
>>>programs will run on an NT Alpha machine?   This I don't really know.
>>>But theoretically, it should be easy to port most NT software.
>>It they are in C, it should not take much.  Especially if they are simply
>>Winboard engines.  All you have to do is recompile it.  It is almost always the
>>GUI stuff that is system specific.  And if they already work on Windows 95 or
>>Windows NT, the port is trivial.
>>
>>>Programs like Fritz, which are developed with assemblers won't
>>>port without a huge effort so don't expect to see them.   It's
>>>the classic tradeoff, if you want the most compatibility and
>>>comfort, you have to accept more performance constraints.  You
>>>also have to face your fears,  superior products usually die
>>>eventually because the lesser (usually lesser because it is OLDER)
>>>product is the one that has the most intertia and the most hype.
>>I would *really* love to try an EV6 machine with 8 cpu's running NT to see what
>>it could do.  While the Alpha machine has native 64 bit integers for the
>>compiler, the OS is still 32 bit.  I think a 64 bit port of NT will also be very
>>helpful.  Tablebase and opening book I/O would be improved, for instance.
>
>Here I have Dell dual PII/400 and Digital dual Alpha 21164A/500.
>Based on my experience, those machines have almost identical
>performance - even on Crafty, which does a lot of 64-bit operations,
>Alpha is only marginally faster. My feelings are confirmed by
>SpecInt95.
>
>I know that 21164A is slower than 21264, but Pentium/400 is not
>the last processor from Intel, too.
>
>The real Alpha advantage lays in 64-bit pointers - it's ideal for
>huge databases. But not for chess, and not with 32-bit NT.
>
>Eugene

I don't get this at all.  My program runs way faster on an Alpha,
even adjusted for megahertz.  You cannot be doing this test right.

Are you comparing native code applications?

- Don






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