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Subject: Re: Any alternative ways of evaluating positions ?

Author: Werner Kraft

Date: 04:12:01 05/06/05

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I mean that is all very nice...
It is relativy easy to do an internet search fur human be able to take the roots
of very large number.
Simple method to find e.g approximate squre root of 276 000:

 500 squared =  250 000
600 squared = 360 000

therefore squre root closer to 500

Intelligent guess : 520 ?

250 000 +  2* 500*20 =  270 000 , ergo sth like 253, 254

 Iused the formula :  ( a + b ) square + approx  a squrae + 2ab

Now, that is a first approximation for  evaluating chess positions quickly in a
human brain -
we need to find algorithms, that a human player can use, to find quick ,
approximate solutins

Mathematical solutions:

Topology was just a kind of intuitive guess.
New solutions ( e.g for tough problems in theoretical physics )  come usually
from  bizarre areas of mathematics .

Next guess : What about chaos theory (  attractors - and a small change in
initial conditions can lead to big variation further down the tree ? )



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