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Subject: Re: Chess program crash generator

Author: Dann Corbit

Date: 10:14:01 05/10/05

Go up one level in this thread


On May 10, 2005 at 13:01:22, Dann Corbit wrote:

>On May 10, 2005 at 12:57:55, Pat King wrote:
>
>>On May 10, 2005 at 12:27:13, Dann Corbit wrote:
>>
>>>[D]rnbqkbnr/qqqqqqqq/qqqqqqqq/QqQqQqQq/QqQqQqQq/QQQQQQQQ/QQQQQQQQ/RNBQKBNR w
>>>KQkq -
>>>
>>>setboard rnbqkbnr/qqqqqqqq/qqqqqqqq/QqQqQqQq/QqQqQqQq/QQQQQQQQ/QQQQQQQQ/RNBQKBNR
>>>w KQkq -
>>>go
>>>
>>>Crashed so far:
>>>Crafty
>>>Shredder
>>>Beowulf
>>>
>>>Gandalf did not crash but (understandably) has been pounding away trying to
>>>finish ply 1 for about 8 minutes so far.
>>
>>Not that anyone is interested, but it would surely crash my engine because it
>>has more than 32 pieces. Why should I care?
>
>In case someone inputs a bad FED or EPD, it would be better to diagnose the
>problem than to overwrite memory and cause demons to fly out of your nose.

See:
http://groups-beta.google.com/group/comp.std.c/msg/dfe1ef367547684b?hl=en

>Unless you want to be able to solve goofy chess problems, in which case you
>would dimention your arrays a bit larger.



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