Author: Steven Edwards
Date: 22:57:19 05/11/05
Symbolic: Status report 2005.05.12 The preliminary version of the genetic algorithm framework is complete. Complete details would take many pages, so I'll just post a brief overview of the initial experiment and the results. The shortest mating test suite, Bloss (fourteen positions), was chosen for the first tests because of its brevity. For detecting mating attack moves, a species template containing twenty microfeature recognizers was defined. A habitat containing one hundred randomly generated organisms of the species was generated with the organisms' selective power measured against the best moves in the Bloss suite. The highest ranking initial organism did fairly well, correctly selecting the best move in eight out of the fourteen problems. After the initial habitat generation, the habitat is repeatedly cycled. Each cycle consists of picking two parents (with a selection bias based on merit), producing an offspring, mutating the offspring slightly, measuring the offspring's merit against the suite, and then inserting the offspring into the habitat (if it's better than the least fit occupant; the least fit occupant is removed). A new offspring organism that outranks all the earlier ones is displayed on the ChessLisp console. After 101 cycles, a new champion organism was produced that matched nine of the Bloss problems. After 285 cycles a ten matcher was found. And on cycle 411 an organism was found that matched eleven. A twelve of fourteen matcher was produced on cycle 453, and a thirteen match organism appeared on habitat cycle 1297. More to come.
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