Author: Dieter Buerssner
Date: 11:45:27 05/12/05
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On May 12, 2005 at 14:17:34, Dieter Buerssner wrote: > I thought I had >some code, to not proble HTs when remaining depth + half move counter without >capture/pawn move > 100. Perhaps I have taken out this code again ... The code was commented out. Using this code, the search "hangs" for at least 5 minutes, when 99 half moves are reached. I guess, in theory a draw would come now - but it might take ages. Somehow, this sounds solvable in this position - but probably needs a smart idea. Or perhaps really a "bug" (in the sense of some misfeature/not optimal design - the engine does not crash and is reacting on input). Regards, Dieter
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