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Subject: Re: shredder9 uci kn/s delay?

Author: Ingo Bauer

Date: 08:35:25 05/14/05

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On May 14, 2005 at 10:43:16, Bahram Namjou wrote:

>On May 14, 2005 at 04:46:34, Ingo Bauer wrote:
>
>>>I noticed that when shredder 9 uci begin to calculate each move, it takes about
>>>5 sec  till kn/s get to max 500 or 600. Is this behaviour normal? My other
>>>engines don't do that...
>>>thanks...
>>
>>Hello
>>
>>You are using the UCI-Engine in the Fritz/Chessbase GUI. This GUI is calculating
>>the kN/s by itself (out of the given nodes) and is not using the given kN/s by
>>the engine. Especially if the engine has a filled hash it is giving no new line,
>>and in the beginning of the calculationg process there is no relevant data for
>>the gui to calculate something.
>>If you check you engine activity with the Task-Manager you will see that S9.exe
>>is running at 100%.
>>
>>This means: Do'nt worry!
>>>Bye
>>Ingo
>
>
>So why other uci engine don't seem to have this problem? also does it mean that
>uci S9 is not good for blitz games...thanks...

I dont know for other engines, maybe they test on the Fritz GUI and give more
lines, which is SMK not doing (why should he?). Again, just ignore it! (If a
programmer would decides not to give ANY output about nodes is his engines
worthless?)

Why should Shredder be bad for blitz? I do not see any relation. I personaly do
not like short blitz games. If you allways give an increment of 1 sec for UCI
engines in the Fritz interface for "communication" all should be fine.

Ingo





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