Author: Ingo Bauer
Date: 08:35:25 05/14/05
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On May 14, 2005 at 10:43:16, Bahram Namjou wrote: >On May 14, 2005 at 04:46:34, Ingo Bauer wrote: > >>>I noticed that when shredder 9 uci begin to calculate each move, it takes about >>>5 sec till kn/s get to max 500 or 600. Is this behaviour normal? My other >>>engines don't do that... >>>thanks... >> >>Hello >> >>You are using the UCI-Engine in the Fritz/Chessbase GUI. This GUI is calculating >>the kN/s by itself (out of the given nodes) and is not using the given kN/s by >>the engine. Especially if the engine has a filled hash it is giving no new line, >>and in the beginning of the calculationg process there is no relevant data for >>the gui to calculate something. >>If you check you engine activity with the Task-Manager you will see that S9.exe >>is running at 100%. >> >>This means: Do'nt worry! >>>Bye >>Ingo > > >So why other uci engine don't seem to have this problem? also does it mean that >uci S9 is not good for blitz games...thanks... I dont know for other engines, maybe they test on the Fritz GUI and give more lines, which is SMK not doing (why should he?). Again, just ignore it! (If a programmer would decides not to give ANY output about nodes is his engines worthless?) Why should Shredder be bad for blitz? I do not see any relation. I personaly do not like short blitz games. If you allways give an increment of 1 sec for UCI engines in the Fritz interface for "communication" all should be fine. Ingo
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