Author: pavel
Date: 15:34:37 05/14/05
Go up one level in this thread
On May 14, 2005 at 09:07:28, Uri Blass wrote: >On May 14, 2005 at 06:17:46, pavel wrote: > >>On May 14, 2005 at 02:33:26, Dann Corbit wrote: >> >>>On May 13, 2005 at 20:57:53, pavel wrote: >>> >>>>5/13/2005 8:49:06 PM : >>>> >>>> Program Elo + - Games Score Av.Op. Draws >>>> >>>> 1 Aristarch 4.50 : 2508 6 6 11358 52.2 % 2492 25.2 % >>>> 2 Yace Paderborn : 2492 6 6 11358 47.8 % 2508 25.2 % >>> >>>I would like to get the games, if possible. >>> >>>Amazing that the chosen opponents are so closely matched. Even now, after 11K+ >>>games, it is only just now barely proven that Aristarch is stronger with the >>>configuration and time control that you chose. >>> >>>This is definitely the most precisely that ability has ever been scaled. >>>Congratulations on a fascinating experiment. >>> >>>Is it at the final now, or are you going to run even more games? >> >>Thanks Dann. >> >>No, it is not final. My primary goal was to reach 10k games, now my goal is to >>play as long as I don't get bored or I reach 0 error margin. Whichever comes >>first. >> >>The size of the PGN file (stripped off CB game scores and rarred) is about 3mb. > >I can only say that it is a bad compression job and it is probably possible to >compress it to 1 mb. > >My calculation is as follow: > >1)It is no problem to have average of 6 bits per move(you only need legal move >generator and remember the number of the move and usually the number of the >legal moves is less than 64 and to compensate the few cases when the number of >moves is more than 64 you have a lot of cases when the number of moves is less >than 32 and you need less than 5 bits for a move. > >2)a game has average of less than 133 plies >3)133*6M<800 bits per game=100 bytes per game >4)100 bytes per game*11358 games is only slighly more than 1 mbyte. > >Uri Uncompressed was 12,620kb Best rar compressed was 2,217kb It was about 3 mb (2.7 something) because I didn't use the "best option" when compressing. Cheers, pavs
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