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Subject: Re: Crafty 19.19 to catch too. A new K.O.

Author: Robert Hyatt

Date: 08:02:17 05/15/05

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On May 15, 2005 at 01:53:40, Joshua Haglund wrote:

>On May 14, 2005 at 10:40:22, Robert Hyatt wrote:
>
>>On May 14, 2005 at 01:06:41, Joshua Haglund wrote:
>>
>>>On May 13, 2005 at 22:48:44, Robert Hyatt wrote:
>>>
>>>>On May 13, 2005 at 19:21:37, Joshua Haglund wrote:
>>>>
>>>>>On May 13, 2005 at 13:48:27, Pablo Ignacio Restrepo wrote:
>>>>>
>>>>>>Hello Robert
>>>>>>It was a mistake in redaction. Antiajedrez or Antichess have been my extreme
>>>>>>anticomputer style, across I have won many times many top engines in all time
>>>>>>game control. But usually Crafty have been for me a real problem for beat, iqual
>>>>>>than Rufian, Tiger Gambit 2.0 , Quark .....
>>>>>>Usually I am playing into playchess. There I have won many top engines, but to
>>>>>>repeat..... Craftuy have ben very strong, but today in morning look ...... 2
>>>>>>easy draw. Why?
>>>>>>Regard,
>>>>>>Pablo
>>>>>
>>>>>
>>>>>Hello Pablo,
>>>>>
>>>>>I've told you a couple times, if you remember, Dr. Hyatt removed the stone-wall
>>>>>detection code in version 19.15. It was removed because it appeared to Dr. Hyatt
>>>>>it wasn't needed anymore.
>>>>>
>>>>>As a result it should be easier for you using "anti-chess" playing Crafty.
>>>>>
>>>>>Joshua Haglund
>>>>>toneewa@yahoo.com
>>>>
>>>>
>>>>If I looked at the game correctly, this wasn't a stonewall type problem, it was
>>>>just e4 Nf3 and Bc4 for white if I am recalling the right game (I have looked at
>>>>several today so that could be wrong).
>>>
>>>[D]k1/2rbp1pp/1p3p1r/p2P1P2/P1P1B1P1/1P2R2P/5NK1 b - - 0 121
>>>[D]n3/2rr1q1k/1p1p1p1p/p1p1pPpP/4P2N/P1PP2Q1/1P3PRK/6R1 b - - 0 38
>>>
>>>These are to me "stone-wall" positions. I don't know how Crafty use to detect
>>>the "stone wall"... by pawn formation positions or by recognition of particular
>>>moves; maybe both. Pablo use to play Crafty and have not much luck before the
>>>removal of the "stone-wall" detection.
>>>
>>>Joshua Haglund
>>>toneewa@yahoo.com
>>
>>
>>The stonewall code looked for pawns at f4, e3, d4, c3.  If three of those were
>>present, it assumed "stonewall"...  This doesn't seem to match...
>
>
>What if the pawns are for black??
>In these examples of Pablo's games;
>
>black pawns: a5,b6,c5,d6,e5,f6,g5,h6
>definately stone wall with black.
>
>white pawns: a4,b3,c4,d5,f5,g4,h3
>partial wall, but two strong pawn chains.
>
>The code was removed (19.15) so Crafty doesn't recognize anything like that now?
>
>Joshua Haglund
>toneewa@yahoo.com


Wouldn't matter.  The "pattern" is a pawn at c3, d4, e3 and f4, or if you mirror
that for black, c6, d5, e6, f5.  The "stonewall problem" is the pawn at e3/e6
makes it very difficult for the bishop it is blocking.  And the bishop tangles
other pieces up making a quick g/h file attack successful if the engine makes a
single mistake in untangling.

If you have played e4/e5, then that problem doesn't happen, since d3/d6 lets the
bishop out.  To handle the case in the game(s) given, crafty depends on its
"blocked pawn" code to avoid the position getting so blocked and becoming
drawish.



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