Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Crafty 19.19 to catch too. A new K.O.

Author: Matthew Hull

Date: 12:53:11 05/15/05

Go up one level in this thread


On May 15, 2005 at 11:02:17, Robert Hyatt wrote:

>On May 15, 2005 at 01:53:40, Joshua Haglund wrote:
>
>>On May 14, 2005 at 10:40:22, Robert Hyatt wrote:
>>
>>>On May 14, 2005 at 01:06:41, Joshua Haglund wrote:
>>>
>>>>On May 13, 2005 at 22:48:44, Robert Hyatt wrote:
>>>>
>>>>>On May 13, 2005 at 19:21:37, Joshua Haglund wrote:
>>>>>
>>>>>>On May 13, 2005 at 13:48:27, Pablo Ignacio Restrepo wrote:
>>>>>>
>>>>>>>Hello Robert
>>>>>>>It was a mistake in redaction. Antiajedrez or Antichess have been my extreme
>>>>>>>anticomputer style, across I have won many times many top engines in all time
>>>>>>>game control. But usually Crafty have been for me a real problem for beat, iqual
>>>>>>>than Rufian, Tiger Gambit 2.0 , Quark .....
>>>>>>>Usually I am playing into playchess. There I have won many top engines, but to
>>>>>>>repeat..... Craftuy have ben very strong, but today in morning look ...... 2
>>>>>>>easy draw. Why?
>>>>>>>Regard,
>>>>>>>Pablo
>>>>>>
>>>>>>
>>>>>>Hello Pablo,
>>>>>>
>>>>>>I've told you a couple times, if you remember, Dr. Hyatt removed the stone-wall
>>>>>>detection code in version 19.15. It was removed because it appeared to Dr. Hyatt
>>>>>>it wasn't needed anymore.
>>>>>>
>>>>>>As a result it should be easier for you using "anti-chess" playing Crafty.
>>>>>>
>>>>>>Joshua Haglund
>>>>>>toneewa@yahoo.com
>>>>>
>>>>>
>>>>>If I looked at the game correctly, this wasn't a stonewall type problem, it was
>>>>>just e4 Nf3 and Bc4 for white if I am recalling the right game (I have looked at
>>>>>several today so that could be wrong).
>>>>
>>>>[D]k1/2rbp1pp/1p3p1r/p2P1P2/P1P1B1P1/1P2R2P/5NK1 b - - 0 121
>>>>[D]n3/2rr1q1k/1p1p1p1p/p1p1pPpP/4P2N/P1PP2Q1/1P3PRK/6R1 b - - 0 38
>>>>
>>>>These are to me "stone-wall" positions. I don't know how Crafty use to detect
>>>>the "stone wall"... by pawn formation positions or by recognition of particular
>>>>moves; maybe both. Pablo use to play Crafty and have not much luck before the
>>>>removal of the "stone-wall" detection.
>>>>
>>>>Joshua Haglund
>>>>toneewa@yahoo.com
>>>
>>>
>>>The stonewall code looked for pawns at f4, e3, d4, c3.  If three of those were
>>>present, it assumed "stonewall"...  This doesn't seem to match...
>>
>>
>>What if the pawns are for black??
>>In these examples of Pablo's games;
>>
>>black pawns: a5,b6,c5,d6,e5,f6,g5,h6
>>definately stone wall with black.
>>
>>white pawns: a4,b3,c4,d5,f5,g4,h3
>>partial wall, but two strong pawn chains.
>>
>>The code was removed (19.15) so Crafty doesn't recognize anything like that now?
>>
>>Joshua Haglund
>>toneewa@yahoo.com
>
>
>Wouldn't matter.  The "pattern" is a pawn at c3, d4, e3 and f4, or if you mirror
>that for black, c6, d5, e6, f5.  The "stonewall problem" is the pawn at e3/e6
>makes it very difficult for the bishop it is blocking.  And the bishop tangles
>other pieces up making a quick g/h file attack successful if the engine makes a
>single mistake in untangling.
>
>If you have played e4/e5, then that problem doesn't happen, since d3/d6 lets the
>bishop out.


>To handle the case in the game(s) given, crafty depends on its
>"blocked pawn" code to avoid the position getting so blocked and becoming
>drawish.


But is that logic only active if crafty knows it's playing human?



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.