Author: Matthew Hull
Date: 12:53:11 05/15/05
Go up one level in this thread
On May 15, 2005 at 11:02:17, Robert Hyatt wrote: >On May 15, 2005 at 01:53:40, Joshua Haglund wrote: > >>On May 14, 2005 at 10:40:22, Robert Hyatt wrote: >> >>>On May 14, 2005 at 01:06:41, Joshua Haglund wrote: >>> >>>>On May 13, 2005 at 22:48:44, Robert Hyatt wrote: >>>> >>>>>On May 13, 2005 at 19:21:37, Joshua Haglund wrote: >>>>> >>>>>>On May 13, 2005 at 13:48:27, Pablo Ignacio Restrepo wrote: >>>>>> >>>>>>>Hello Robert >>>>>>>It was a mistake in redaction. Antiajedrez or Antichess have been my extreme >>>>>>>anticomputer style, across I have won many times many top engines in all time >>>>>>>game control. But usually Crafty have been for me a real problem for beat, iqual >>>>>>>than Rufian, Tiger Gambit 2.0 , Quark ..... >>>>>>>Usually I am playing into playchess. There I have won many top engines, but to >>>>>>>repeat..... Craftuy have ben very strong, but today in morning look ...... 2 >>>>>>>easy draw. Why? >>>>>>>Regard, >>>>>>>Pablo >>>>>> >>>>>> >>>>>>Hello Pablo, >>>>>> >>>>>>I've told you a couple times, if you remember, Dr. Hyatt removed the stone-wall >>>>>>detection code in version 19.15. It was removed because it appeared to Dr. Hyatt >>>>>>it wasn't needed anymore. >>>>>> >>>>>>As a result it should be easier for you using "anti-chess" playing Crafty. >>>>>> >>>>>>Joshua Haglund >>>>>>toneewa@yahoo.com >>>>> >>>>> >>>>>If I looked at the game correctly, this wasn't a stonewall type problem, it was >>>>>just e4 Nf3 and Bc4 for white if I am recalling the right game (I have looked at >>>>>several today so that could be wrong). >>>> >>>>[D]k1/2rbp1pp/1p3p1r/p2P1P2/P1P1B1P1/1P2R2P/5NK1 b - - 0 121 >>>>[D]n3/2rr1q1k/1p1p1p1p/p1p1pPpP/4P2N/P1PP2Q1/1P3PRK/6R1 b - - 0 38 >>>> >>>>These are to me "stone-wall" positions. I don't know how Crafty use to detect >>>>the "stone wall"... by pawn formation positions or by recognition of particular >>>>moves; maybe both. Pablo use to play Crafty and have not much luck before the >>>>removal of the "stone-wall" detection. >>>> >>>>Joshua Haglund >>>>toneewa@yahoo.com >>> >>> >>>The stonewall code looked for pawns at f4, e3, d4, c3. If three of those were >>>present, it assumed "stonewall"... This doesn't seem to match... >> >> >>What if the pawns are for black?? >>In these examples of Pablo's games; >> >>black pawns: a5,b6,c5,d6,e5,f6,g5,h6 >>definately stone wall with black. >> >>white pawns: a4,b3,c4,d5,f5,g4,h3 >>partial wall, but two strong pawn chains. >> >>The code was removed (19.15) so Crafty doesn't recognize anything like that now? >> >>Joshua Haglund >>toneewa@yahoo.com > > >Wouldn't matter. The "pattern" is a pawn at c3, d4, e3 and f4, or if you mirror >that for black, c6, d5, e6, f5. The "stonewall problem" is the pawn at e3/e6 >makes it very difficult for the bishop it is blocking. And the bishop tangles >other pieces up making a quick g/h file attack successful if the engine makes a >single mistake in untangling. > >If you have played e4/e5, then that problem doesn't happen, since d3/d6 lets the >bishop out. >To handle the case in the game(s) given, crafty depends on its >"blocked pawn" code to avoid the position getting so blocked and becoming >drawish. But is that logic only active if crafty knows it's playing human?
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