Author: Uri Blass
Date: 03:31:42 05/18/05
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On May 18, 2005 at 03:56:34, Joshua Haglund wrote: >On May 18, 2005 at 01:43:11, Uri Blass wrote: > >>On May 17, 2005 at 15:57:13, Pablo Ignacio Restrepo wrote: >> >>>Dear Chess Comunity: >>> >>> >>>Since many time ago, I have been out of the usual chess-engines way. >>>To beat Top engines is really a easy Job. >>>Just it is necesary to play antichess technique. >>>Some years ago, I was thinking "if the Queen is a real and necesary counter for >>>human beings chess game work." >>>Now I am in new way of investigation, where finally I have discover how to beat >>>engines playing as a human being 100% and without Queen, since first moves. >>>This is an example of my first investigation of the day May 17 2005. >>> >>>Best Regard, >>>Pablo >>>NOTE. I would like to have a great evaluation an analisis from this game for >>>each expert here. Bitte !!! >> >>This can be easily prevented if the program plays faster when it has a queen >>advantage or if there is an increasement. >> >>I doubt if you can get even a draw after sacrificing the queen with 1 second >>increasement. >> >>Maybe you can do it but maybe the program will win very slowly but win the game. >> >>Uri > >What I've done experimentally against Pablo "Father" was increase the decrease >the time usage by 400-900%. It used time pressure on him, versus the other way >around. This caused blunders if I were lucky :) 2 or so years later, I don't >think this would work as well against Pablo today. He's improved :) > >I've posted a game awhile ago, between me and Shredder 9. > >I was about 8.00 points down and of course it was an anti-chess closed position. >Shredder avoided the 50 move rule by sacrafice of his bishop and queen, if I >remember right. Shredder resigned after the blunders. This is seen in both S8 & >S9 to avoid 50-move rule, especially pawn advancements. > >Joshua Haglund >toneewa@yahoo.com Computer will not choose losing sacrifices against antichess except maybe if they are in very serious time trouble. I guess that playing faster earlier in the game solve the problem of the stupid sacrifices of Shredder because in that case it will have significantly more time later so practically it will play slower near move 150. It is also easy to tell programs at the same time to use more time if the first move or the second move in the pv is a capture. Uri
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