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Subject: Re: How to beat a Top engine playing

Author: Joshua Haglund

Date: 11:37:29 05/18/05

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>
>You have all a problem!
>
>You cannot recognize that the weaknesses by programs are clearly shown here!
>
>For programmers it gives to do much!
>
>My respect for pablo!
>
>Best,
>Eduard.

     A couple years ago, I experimented against "Father" Pablo. Giving penalties
and bonuses for particular pawn chains, connected pawns, and backwards pawn
positions; covering each square 2-7 ranks& a-h files. It caused exchanges
instead of closing the position "wall-to-wall." On top of this, I decreased the
time usages 2-3x. This caused some time pressure in his direction instead,
hopefully blunders :). I remember him calling my program the 'strongest he's
ever played.' I just laughed...
     The result, Pablo had no success. I called it "Anti-Father." There was a
big drop in nodes/sec, and 10-40 elo points lost because of the time usage and
dead slow search speed. Didn't matter though, it was just for fun. I haven't
tested this recently, and I might, if I can dig it up...

Good Job Pablo :)

Joshua Haglund
toneewa@yahoo.com



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