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Subject: Re: Basics of Group Theory for Chess Players ( ca 800 words )

Author: Michael Yee

Date: 15:40:28 05/20/05

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On May 20, 2005 at 18:25:30, chandler yergin wrote:

>On May 20, 2005 at 16:43:35, Michael Yee wrote:
>
>>On May 20, 2005 at 13:24:29, chandler yergin wrote:
>>
>>>On May 20, 2005 at 12:26:50, E. Nielsen wrote:
>>>
>>>>On May 20, 2005 at 12:04:52, chandler yergin wrote:
>>>>
>>>>>Each move and its response is called a ply.
>>>>
>>>>NO!!! There are two plies per move. :)
>>>
>>>As I said.. a move and it's response is one Ply;
>>>a single Move is 1/2 Ply.
>>>Sorry if that's too difficult for you.
>>
>>Actually, I also think there are 2 plies per move (or, equivalently, a ply is a
>>half-move).
>
>How do you make a half move?

Here's a halfmove:

1. e4

And here's the other half:

1... e5

The move number (for the game) didn't change.

I guess it's just a matter of definitions, though. Of course each of the "moves"
is a "move" in the chess sense. But in a computer chess sense, I think most
people/programmers label "1. e4" as a ply. Or even just depth 1.

Maybe you're right about chessbase's analysis module (which I don't have). But
if so, then I think their definition isn't the most widely accepted one.

Also, here is something google turned up (not that this whole topic is too
important):

http://www.chessbaseusa.com/T-NOTES/082299.htm

"Remember that a ply is a half-move (that is, one move made by one player)."

Michael


>You either make a move or you don't.
>As I said... and please try and get this.
>
>"For Analysis" Purposes; Chessbase considers one move and it's response
>to be ONE PLY!
>That's the way the Analysis module works!
>It evaluates 'every' possible move in any given position and ranks them
>according to the 'best' move first.
>It evaluates them 1/2 Ply at a time, which is one iteration.
>For interesting moves.. the selective search goes deeper.
>
>If you have a position where there are 20 'possible' moves, the Program
>evaluates 20 simultaneous PV's and ranks them according to the best PV
>first. You only see one, because you are only 'Scrolling' the Main PV.
>
>Using Multiple lines, you can see every PV and how the Program evaluates it.
>If you have an endgame position where the King for example only has 4 possible
>moves, the Program only evaluates 4 PV's. These are separate and distinct PV's.
>If the Program indicates it has searched to a depth of 8 Ply, you will see
>4 moves  for White & Black that are scrolled.
>As it reaches a depth of 10 Ply, you will see 5 complete moves for each side
>scrolled.
>I don't know how to make this any simpler.
>Increase the size of the analysis window, and you can see what the engine is
>doing.
>
>
>
>
>
>>
>>From the FEN description in the PGN standard:
>>
>>http://www.very-best.de/pgn-spec.htm
>>
>>16.1.8 Halfmove clock
>>
>>The fifth field is a nonnegative integer representing the halfmove clock. This
>>number is the count of halfmoves (or ply) since the last pawn advance or
>>capturing move. This value is used for the fifty move draw rule.
>>
>>Or look at the last section here:
>>
>>http://www.brucemo.com/compchess/programming/minmax.htm
>>
>>A 1-ply search just means all the positions resulting from one (half)move from
>>the initial position.
>>
>>Michael
>>
>>>>
>>>>
>>>>as seen in the post by Bruce Moreland
>>>>
>>>>>can be solved in 40 moves (80 plies)...
>>>>
>>>>
>>>>Regards,
>>>>Eyðun



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