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Subject: Re: Human vs. human "anti-chess" ?

Author: Darrel Briley

Date: 13:48:31 05/22/05

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On May 22, 2005 at 16:45:24, Robert Hollay wrote:

>  I'm not a strong chess player myself and cannot find a satisfactory answer
>to this question.
>  I was thought that so called "anti-chess or anticomp-chess" could be prevented
>with just making some trifling changes in engines.
>  But some engine-programmers expressed in this forum that if they would tune
>their engines against "anti-chess" players, then the engines would be weaker in
>playing "normal chess". Consequently, it's not possible to write an engine
>which could play the strongest possible "normal chess" and at the same time
>efficiently prevent the opponent to play "anti-chess".
>My question is:
>  Theoretically, is this applicable (to a certain extent) against human players?
>If relatively weak players can draw against the top engines, why couldn't an IM
>achieve always a draw against a GM? (using the so called "stonewall" technique)
>
>Robert

Because a GM or any human player for that matter will see what you're doing, and
isn't limited by an opening book or a program in its responses.



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