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Subject: Re: Human vs. human "anti-chess" ?

Author: Darrel Briley

Date: 15:58:07 05/22/05

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On May 22, 2005 at 18:52:07, Uri Blass wrote:

>On May 22, 2005 at 16:45:24, Robert Hollay wrote:
>
>>  I'm not a strong chess player myself and cannot find a satisfactory answer
>>to this question.
>>  I was thought that so called "anti-chess or anticomp-chess" could be prevented
>>with just making some trifling changes in engines.
>>  But some engine-programmers expressed in this forum that if they would tune
>>their engines against "anti-chess" players, then the engines would be weaker in
>>playing "normal chess". Consequently, it's not possible to write an engine
>>which could play the strongest possible "normal chess" and at the same time
>>efficiently prevent the opponent to play "anti-chess".
>>My question is:
>>  Theoretically, is this applicable (to a certain extent) against human players?
>>If relatively weak players can draw against the top engines, why couldn't an IM
>>achieve always a draw against a GM? (using the so called "stonewall" technique)
>>
>>Robert
>
>I think that there are probably IM's who can always or almost always draw
>against GM's but never become GM's because they also draw against weaker
>players.
>
>I know that naftali ben pinhas drew 9 games in an international tournament
>against humans without a single loss or a single win.
>
>He is even not a master and his fide rating is only 2170 but part of his
>opponents in the tournament were IM's.
>
>Uri

Yes, I think you're probably right about there being many IM's who could do
this, but they would do so, for the most part, by playing chess instead of
"antichess".

Against a strong GM playing for a draw is a good way to lose.



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