Author: Matthew Hull
Date: 08:24:03 05/23/05
Go up one level in this thread
On May 23, 2005 at 11:18:36, Robert Hyatt wrote: >On May 23, 2005 at 11:07:32, Matthew Hull wrote: > >> >> >>Well done. I did look at a few of the games myself and came to a similar >>conclusion. Pablo's trick would not work so well at long time controls, I >>think. He certainly could not do it "on demand" such as in a six-game showdown >>at 120 0. But even though it's a lame trick, it should be allowed and >>programmers are responsible to fight against tricks. >> >>I think the ICC rule 7 is wrong-headed. If I were running ICC, I would allow >>repeating lines against programs. It is the programmer's responsibility to make >>a better program than to allow itself to be exploited. It is just another >>program weakness that needs fixing. There is no need to defend program >>weaknesses with extra rules. I would allow (and even encourage) players to >>punish such programmer oversights relentlessly. That's how you get better >>programs. >> >>I'd bet money Bob Hyatt agrees with me on this. >> >>:) >> >> > > >Pretty much. > >I've always been a believer in "take control of your own destiny." > >I'd be more than willing to have him play crafty in 3 0 games as long as he >wants. And I'd bet money crafty will _never_ lose a 3 0 game against a human. >And it won't lose against a computer unless the game is _way_ long, say 500 or >more moves... > >There are really two kinds of people in the world. > >1. The kind that complain when something is exploited. > >2. The kind that recognize when something is exploited and then fix it so that >it can't be exploited again. I went thru this in losing to very fast humans (no >longer possible), repeating bad opening lines (book learning helps but doesn't >totally solve it but positional learning offers even more help; The "trojan >horse attack" was killing everyone and producing lots of complaints. I chose to >prevent the attack. Etc. Speaking of Crafty, where is it? It seems to have gone AWOL on ICC. :)
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