Author: Robert Hyatt
Date: 07:48:24 05/24/05
Go up one level in this thread
On May 23, 2005 at 23:30:17, Pablo Ignacio Restrepo wrote: >Are you Moonbean nickname in ICC? >That was the game Dr. >Best regard, >Pablo. No. I run "crafty" and "scrappy" only. The other crafty ICC players are run by others... > > > > >On May 23, 2005 at 21:16:26, Robert Hyatt wrote: > >>On May 23, 2005 at 11:24:03, Matthew Hull wrote: >> >>>On May 23, 2005 at 11:18:36, Robert Hyatt wrote: >>> >>>>On May 23, 2005 at 11:07:32, Matthew Hull wrote: >>>> >>>>> >>>>> >>>>>Well done. I did look at a few of the games myself and came to a similar >>>>>conclusion. Pablo's trick would not work so well at long time controls, I >>>>>think. He certainly could not do it "on demand" such as in a six-game showdown >>>>>at 120 0. But even though it's a lame trick, it should be allowed and >>>>>programmers are responsible to fight against tricks. >>>>> >>>>>I think the ICC rule 7 is wrong-headed. If I were running ICC, I would allow >>>>>repeating lines against programs. It is the programmer's responsibility to make >>>>>a better program than to allow itself to be exploited. It is just another >>>>>program weakness that needs fixing. There is no need to defend program >>>>>weaknesses with extra rules. I would allow (and even encourage) players to >>>>>punish such programmer oversights relentlessly. That's how you get better >>>>>programs. >>>>> >>>>>I'd bet money Bob Hyatt agrees with me on this. >>>>> >>>>>:) >>>>> >>>>> >>>> >>>> >>>>Pretty much. >>>> >>>>I've always been a believer in "take control of your own destiny." >>>> >>>>I'd be more than willing to have him play crafty in 3 0 games as long as he >>>>wants. And I'd bet money crafty will _never_ lose a 3 0 game against a human. >>>>And it won't lose against a computer unless the game is _way_ long, say 500 or >>>>more moves... >>>> >>>>There are really two kinds of people in the world. >>>> >>>>1. The kind that complain when something is exploited. >>>> >>>>2. The kind that recognize when something is exploited and then fix it so that >>>>it can't be exploited again. I went thru this in losing to very fast humans (no >>>>longer possible), repeating bad opening lines (book learning helps but doesn't >>>>totally solve it but positional learning offers even more help; The "trojan >>>>horse attack" was killing everyone and producing lots of complaints. I chose to >>>>prevent the attack. Etc. >>> >>> >>>Speaking of Crafty, where is it? It seems to have gone AWOL on ICC. :) >> >> >>No idea. Looks like a network glitch snapped the connection without telling my >>end it was closed. I just restarted xboard...
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