Author: Steven Edwards
Date: 02:46:05 05/25/05
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On May 25, 2005 at 01:19:41, Joshua Shriver wrote: >By chance is this article available online? If not I'll check my uni's archives >for a pulp version. It's not online as far as I know. But it's worth a trip to the library. The key points of Paradise: 1. Use of a programming environment that supports simple and extendible symbolic representation. 2. Explicit representations for relatively abstract ideas like plans, goals, and threats. 3. A blackboard subsystem for accessing instances of pattern matching along with a somewhat classical production system that produces the instances. 4. Encapsulation of knowledge sources as non disjoint sets of production rules. 5. The concept of a plan as being a search control program with plan formation using more time than the rest of the search process. 6. A causality facility for relatively aggressive forward pruning and a specialized quiescence search. 7. A whole tree retention vs. traditional single/current path only. 8. Satisfaction with finding a good move vs. finding the best move. 9. Production of a somewhat readable search narrative.
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