Author: Vasik Rajlich
Date: 02:56:22 05/25/05
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On May 25, 2005 at 00:54:06, Joshua Shriver wrote: >Just curious has any engine developers here tried or have an interest in Go >engine programming? > >-Josh I am interested in the topic, though I have yet to even attempt an engine. Essentially, you could argue that the major principles of computer chess have been discovered. The important part of the chess tree is inherently short and wide - seeing things at ply 4 tends to be _much_ more important than seeing things at ply 5 by a considerable margin, and so on. This is just a fundamental property of chess, and it maps nicely to an engineering approach of starting with brute force, and optimizing that. (Which is essentially what things like null move, check extension, etc are.) Of course, this doesn't rule out that there's an even better way - but to me it feels like an appropriate mapping of solution to problem. In go, the current approaches are failing. What's funny about the best go engines is that they seem to be decent positionally, but ridiculous tactically. Something new needs to be done. So maybe you could say that if you want to be an engineer, write a chess engine, while if you want to be an innovator, write a go engine. Vas
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