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Subject: Re: Schaeffer, Long-range planning in computer chess, 1983

Author: Vasik Rajlich

Date: 03:07:00 05/25/05

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On May 24, 2005 at 18:49:05, Michael Yee wrote:

>ACM/CSC-ER,
>Proceedings of the 1983 annual conference on Computers : Extending the human
>resource
>
>I just read this interesting paper (20+ years later!)...
>
>Main idea:
>
>Schaeffer essentially computes piece square table "bonuses" that depend on the
>root position (e.g., plans like "king-side attack" or "try to occupy f5 with
>your knight") and get added to the score of a branch in a path dependent way.
>
>Some questions:
>
>(1) Is this what Vincent Diepeveen sometimes referred to as "root processing"?
>
>(2) Does anyone know how Schaeffer's Planner compared to Wilkin's PARADISE (in
>terms of playing strength)?
>
>(3) Is anyone experimenting with this or other types of path dependent eval?
>
>Steven is of course working on long-range planning. And I think Uri has some
>path dependent stuff. But have most people pretty much abandoned it?
>
>Thanks,
>Michael

Just a terminological point - every engine does "long-range planning" by virtue
of having an evaluation function.

You could easily make a 1-to-1 mapping between any type of work done at the root
and a pure static evaluation at the leaf.

Vas



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