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Subject: Re: Semi-OT Go programming

Author: jefkaan

Date: 06:24:49 05/25/05

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thx Remi Coulom for the Go links you gave;
very interesting

some time ago i had a look to a Go interface
programmed in the scripting language Ruby.
there's also a Gnugo program which seems
to play reasonably well.

yes for beginners (like me) learning the rules
and practising on 9x9 , and later 13 x 13 is
the way to Go. and reading some books or so.

jef
(for me playing competitive chess only
happens in wintertimes, and coming
months i plan to start playing some go;
nope, not making a program, it's damned
difficult; in the endgame chess type
algorithms *do* work, but for (tryhing to)
program pattern recognition it seems a
prerequisite that the programmer
also is a good Go player himself..



On May 25, 2005 at 02:56:04, R�mi Coulom wrote:

>On May 25, 2005 at 00:54:06, Joshua Shriver wrote:
>
>>Just curious has any engine developers here tried or have an interest in Go
>>engine programming?
>>
>>-Josh
>
>Yes. Many chess programmers have interest in Go programming. The computer-go
>mailing list is full of them. I have not yet implemented my own go-playing
>program, but I have the feeling that I will not be able to resist implementing
>one soon.
>
>Go is a great game. I like it much better than chess. Anyone here who does not
>know it already can easily give it a try with this program:
>http://www.smart-games.com/igowin.exe
>It contains a short tutorial explaining the rules.
>
>The computer opponent rapidly becomes boring, so you can play online against
>humans. The most beginner-friendly server is probably KGS:
>http://kgs.kiseido.com/
>The advantage of human opponents is that they'll explain their mistakes to
>beginners. Beginners should start playing on 9x9 boards.
>
>Other fundamental resources are the sensei's library:
>http://senseis.xmp.net/
>and the go teaching ladder, where you can read commented games of all levels,
>have your games commented, and comment the games of weaker players:
>http://gtl.xmp.net/
>
>R�mi



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