Author: jefkaan
Date: 06:24:49 05/25/05
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thx Remi Coulom for the Go links you gave; very interesting some time ago i had a look to a Go interface programmed in the scripting language Ruby. there's also a Gnugo program which seems to play reasonably well. yes for beginners (like me) learning the rules and practising on 9x9 , and later 13 x 13 is the way to Go. and reading some books or so. jef (for me playing competitive chess only happens in wintertimes, and coming months i plan to start playing some go; nope, not making a program, it's damned difficult; in the endgame chess type algorithms *do* work, but for (tryhing to) program pattern recognition it seems a prerequisite that the programmer also is a good Go player himself.. On May 25, 2005 at 02:56:04, R�mi Coulom wrote: >On May 25, 2005 at 00:54:06, Joshua Shriver wrote: > >>Just curious has any engine developers here tried or have an interest in Go >>engine programming? >> >>-Josh > >Yes. Many chess programmers have interest in Go programming. The computer-go >mailing list is full of them. I have not yet implemented my own go-playing >program, but I have the feeling that I will not be able to resist implementing >one soon. > >Go is a great game. I like it much better than chess. Anyone here who does not >know it already can easily give it a try with this program: >http://www.smart-games.com/igowin.exe >It contains a short tutorial explaining the rules. > >The computer opponent rapidly becomes boring, so you can play online against >humans. The most beginner-friendly server is probably KGS: >http://kgs.kiseido.com/ >The advantage of human opponents is that they'll explain their mistakes to >beginners. Beginners should start playing on 9x9 boards. > >Other fundamental resources are the sensei's library: >http://senseis.xmp.net/ >and the go teaching ladder, where you can read commented games of all levels, >have your games commented, and comment the games of weaker players: >http://gtl.xmp.net/ > >R�mi
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