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Subject: Re: ICC rule 7. is lame, but Pablo's trick is too. Dr Robert Hyatt

Author: Robert Hyatt

Date: 07:21:03 05/25/05

Go up one level in this thread


On May 24, 2005 at 13:16:12, Pablo Ignacio Restrepo wrote:

>Dr Robert Hyatt.
>
>If in any moment you are interested in playing an engine against me as a humen
>being, just tell me here in CCC, I will be Welcome to play if God get to me the
>oportunity, into playchess engines room, or in ICC playing me as a guest.
>I preffer playchess, I want to be honest.... For ICC is not a nice chess club. I
>wrote why in my yesterday postes.
>Best regard,
>Pablo Restrepo
>


I do not play on playchess.  I use xboard as the interface for Crafty, which I
don't believe works on playchess, or at least it didn't.  I play pretty much
exclusively on ICC.  If there is a time you want to play, let me know (server
time would help in time zone conversion) and I'll set it up...



>
>On May 24, 2005 at 10:48:24, Robert Hyatt wrote:
>
>>On May 23, 2005 at 23:30:17, Pablo Ignacio Restrepo wrote:
>>
>>>Are you Moonbean nickname in ICC?
>>>That was the game Dr.
>>>Best regard,
>>>Pablo.
>>
>>No.  I run "crafty" and "scrappy" only.  The other crafty ICC players are run by
>>others...
>>
>>
>>
>>
>>>
>>>
>>>
>>>
>>>On May 23, 2005 at 21:16:26, Robert Hyatt wrote:
>>>
>>>>On May 23, 2005 at 11:24:03, Matthew Hull wrote:
>>>>
>>>>>On May 23, 2005 at 11:18:36, Robert Hyatt wrote:
>>>>>
>>>>>>On May 23, 2005 at 11:07:32, Matthew Hull wrote:
>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>Well done.  I did look at a few of the games myself and came to a similar
>>>>>>>conclusion.  Pablo's trick would not work so well at long time controls, I
>>>>>>>think.  He certainly could not do it "on demand" such as in a six-game showdown
>>>>>>>at 120 0.  But even though it's a lame trick, it should be allowed and
>>>>>>>programmers are responsible to fight against tricks.
>>>>>>>
>>>>>>>I think the ICC rule 7 is wrong-headed.  If I were running ICC, I would allow
>>>>>>>repeating lines against programs.  It is the programmer's responsibility to make
>>>>>>>a better program than to allow itself to be exploited.  It is just another
>>>>>>>program weakness that needs fixing.  There is no need to defend program
>>>>>>>weaknesses with extra rules.  I would allow (and even encourage) players to
>>>>>>>punish such programmer oversights relentlessly.  That's how you get better
>>>>>>>programs.
>>>>>>>
>>>>>>>I'd bet money Bob Hyatt agrees with me on this.
>>>>>>>
>>>>>>>:)
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>>Pretty much.
>>>>>>
>>>>>>I've always been a believer in "take control of your own destiny."
>>>>>>
>>>>>>I'd be more than willing to have him play crafty in 3 0 games as long as he
>>>>>>wants.  And I'd bet money crafty will _never_ lose a 3 0 game against a human.
>>>>>>And it won't lose against a computer unless the game is _way_ long, say 500 or
>>>>>>more moves...
>>>>>>
>>>>>>There are really two kinds of people in the world.
>>>>>>
>>>>>>1.  The kind that complain when something is exploited.
>>>>>>
>>>>>>2.  The kind that recognize when something is exploited and then fix it so that
>>>>>>it can't be exploited again.  I went thru this in losing to very fast humans (no
>>>>>>longer possible), repeating bad opening lines (book learning helps but doesn't
>>>>>>totally solve it but positional learning offers even more help;  The "trojan
>>>>>>horse attack" was killing everyone and producing lots of complaints.  I chose to
>>>>>>prevent the attack.  Etc.
>>>>>
>>>>>
>>>>>Speaking of Crafty, where is it?  It seems to have gone AWOL on ICC.  :)
>>>>
>>>>
>>>>No idea.  Looks like a network glitch snapped the connection without telling my
>>>>end it was closed.  I just restarted xboard...



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