Author: Robert Hyatt
Date: 07:21:03 05/25/05
Go up one level in this thread
On May 24, 2005 at 13:16:12, Pablo Ignacio Restrepo wrote: >Dr Robert Hyatt. > >If in any moment you are interested in playing an engine against me as a humen >being, just tell me here in CCC, I will be Welcome to play if God get to me the >oportunity, into playchess engines room, or in ICC playing me as a guest. >I preffer playchess, I want to be honest.... For ICC is not a nice chess club. I >wrote why in my yesterday postes. >Best regard, >Pablo Restrepo > I do not play on playchess. I use xboard as the interface for Crafty, which I don't believe works on playchess, or at least it didn't. I play pretty much exclusively on ICC. If there is a time you want to play, let me know (server time would help in time zone conversion) and I'll set it up... > >On May 24, 2005 at 10:48:24, Robert Hyatt wrote: > >>On May 23, 2005 at 23:30:17, Pablo Ignacio Restrepo wrote: >> >>>Are you Moonbean nickname in ICC? >>>That was the game Dr. >>>Best regard, >>>Pablo. >> >>No. I run "crafty" and "scrappy" only. The other crafty ICC players are run by >>others... >> >> >> >> >>> >>> >>> >>> >>>On May 23, 2005 at 21:16:26, Robert Hyatt wrote: >>> >>>>On May 23, 2005 at 11:24:03, Matthew Hull wrote: >>>> >>>>>On May 23, 2005 at 11:18:36, Robert Hyatt wrote: >>>>> >>>>>>On May 23, 2005 at 11:07:32, Matthew Hull wrote: >>>>>> >>>>>>> >>>>>>> >>>>>>>Well done. I did look at a few of the games myself and came to a similar >>>>>>>conclusion. Pablo's trick would not work so well at long time controls, I >>>>>>>think. He certainly could not do it "on demand" such as in a six-game showdown >>>>>>>at 120 0. But even though it's a lame trick, it should be allowed and >>>>>>>programmers are responsible to fight against tricks. >>>>>>> >>>>>>>I think the ICC rule 7 is wrong-headed. If I were running ICC, I would allow >>>>>>>repeating lines against programs. It is the programmer's responsibility to make >>>>>>>a better program than to allow itself to be exploited. It is just another >>>>>>>program weakness that needs fixing. There is no need to defend program >>>>>>>weaknesses with extra rules. I would allow (and even encourage) players to >>>>>>>punish such programmer oversights relentlessly. That's how you get better >>>>>>>programs. >>>>>>> >>>>>>>I'd bet money Bob Hyatt agrees with me on this. >>>>>>> >>>>>>>:) >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>>Pretty much. >>>>>> >>>>>>I've always been a believer in "take control of your own destiny." >>>>>> >>>>>>I'd be more than willing to have him play crafty in 3 0 games as long as he >>>>>>wants. And I'd bet money crafty will _never_ lose a 3 0 game against a human. >>>>>>And it won't lose against a computer unless the game is _way_ long, say 500 or >>>>>>more moves... >>>>>> >>>>>>There are really two kinds of people in the world. >>>>>> >>>>>>1. The kind that complain when something is exploited. >>>>>> >>>>>>2. The kind that recognize when something is exploited and then fix it so that >>>>>>it can't be exploited again. I went thru this in losing to very fast humans (no >>>>>>longer possible), repeating bad opening lines (book learning helps but doesn't >>>>>>totally solve it but positional learning offers even more help; The "trojan >>>>>>horse attack" was killing everyone and producing lots of complaints. I chose to >>>>>>prevent the attack. Etc. >>>>> >>>>> >>>>>Speaking of Crafty, where is it? It seems to have gone AWOL on ICC. :) >>>> >>>> >>>>No idea. Looks like a network glitch snapped the connection without telling my >>>>end it was closed. I just restarted xboard...
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