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Subject: Re: Why engines stop in move 256 ? Deep Fritz 8 . 888 Kn/s

Author: Pablo Ignacio Restrepo

Date: 06:37:02 05/26/05

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Hello Uri
Agreed.
Best regard,
Pablo


On May 25, 2005 at 13:51:08, Uri Blass wrote:

>On May 25, 2005 at 10:32:46, Axel Schumacher wrote:
>
>>On May 25, 2005 at 08:47:18, Pablo Ignacio Restrepo wrote:
>>
>>>Hello.
>>>Could anyone say to me why chessbase engines to stop in the 256 move ?
>>>Could DeepFritz8 have won?
>>>Regard,
>>>Pablo
>>>
>>>
>>>[D]3b4/8/4k3/3pPp2/pPp2Pp1/P3P1Pr/1PK3R1/5NBr b - - 0 256
>>
>>
>>I don't know why they stop, but it is quite annoying. I have at least hundred
>>games in my tourney database which were stopped by the GUI at move 256 although
>>the game outcome was not yet clear.
>>
>>Axel
>
>This is the reason that people like Leo use winboard and not inferior interface.
>The question is if engines can play not under chessbase in the playchess site.
>
>If they cannot do it then it is a very good reason to ban them.
>
>Note that winboard also stop but it needs 500 moves and not 256 moves.
>It is also a bug that should be fixed because it is possible to have games with
>more than 500 moves and I guess that pablo can get 500 moves in games with
>increasement under winboard if he tries hard enough.
>
>Note that I expect public Movei to crash some moves before move 500 in that case
>and I think that I will fix it in the next version.
>
>In comp-comp games I never got close even to 400 moves and it may be interesting
>to know the longest comp-comp game when at least one side claim draw by
>repetition or by the 50 move rule.
>
>Uri



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