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Subject: ARTICLE - Hydra vs Adams

Author: Tony Petters

Date: 09:57:06 05/26/05


http://www.guardian.co.uk/online/news/0,12597,1491666,00.html

Man v machine in chess showdown

Richard Jinman
Wednesday May 25, 2005
The Guardian

Hydra, the world's most powerful chess computer, announced it had the upper hand
soon after the first pawn slid across the board.

"Your progress is not good," said Akhtar Hashmi, the technician who was relaying
my ineffectual moves to Hydra via the keyboard of a laptop computer. "Hydra's
progress is excellent."

Clearly, blind aggression was not going to have the desired effect. If the game
had been evenly matched, the computer would have registered an advantage rating
of 0. After four moves it calculated my advantage as -3 and falling fast. When I
lost my queen in an audacious attempt to baffle the machine, it dropped to -10.

"It is time for you to resign," said Hashmi. "Many players would resign at -7."

A few moves later, the advantage was -18 and the game had turned into a rout.
"Checkmate will be in five moves," said Hashmi.

He was right. Hydra quickly herded my king into a corner and the match was over
in 17 moves and 14 dismal minutes. It would have ended sooner, but I had been
moving my pieces rather slowly.

Hopefully, Michael Adams, the UK's leading chess grandmaster, will exact some
revenge when he begins a six-match tournament against Hydra at the Wembley
Centre in London on June 21. If he wins, Adams will take home a prize of
£80,000. But Hydra, which is housed in a secure, climate-controlled room in Abu
Dhabi and plays its matches via a high-speed internet connection, has never lost
against a grandmaster.

Developed by the Abu Dhabi-based PAL Group, Hydra uses 64 computers that operate
as a single machine. It can analyse 200m chess moves in a second and think up to
40 moves ahead. Its technology can also be applied to supercomputer tasks such
as DNA and fingerprint matching, code-breaking and space travel calculations.

Adams, who became a grandmaster at 17 and has played almost 2,000 games in
international tournaments, is understandably cautious about his chances.

"I know it will be a very tough match, but I will do my best," he said at the
announcement of the contest at a London hotel yesterday. "You have to adopt a
slightly different strategy against a computer because there is no way you can
compete against that massive processing power. I will be using intuition and
experience to take the computer into positions it is uncomfortable with."

But it takes a lot to make Hydra uncomfortable. The computer can project six
moves further ahead than IBM's famous Deep Blue machine, which played a series
of matches against the Russian champion Garry Kasparov in 1996 and 1997. The
first time they met, Kasparov beat Deep Blue 4-2. A year later it defeated him
in a six-game tournament in New York.

Hydra's 48-year-old Austrian developer, Chrilly Donninger, describes it as Deep
Blue's successor. "The basic design is much cleaner," he said. "Hydra's
philosophy is to flutter like a butterfly and sting like a hornet."

John Saunders, the editor of British Chess magazine, said Adams stood a good
chance of earning some draws against Hydra because he had a "safe, steady" style
of play that was well suited to taking on a machine. Kasparov, in contrast, was
vulnerable against chess computers because he liked to take chances.

But Saunders does not think Adams will win the tournament and believes computers
now have the upper hand over human players. If Hydra wins next month it will be
the final confirmation of their supremacy.

"If Michael gets wiped out my feeling is that it really will be the end," said
Saunders.

"A few years ago the players were making sure they didn't win by too much, now
they are having to hang in there when they play a machine. The advantage is with
the computers."

Richard's rout in full

For connoisseurs, here is the match move by move:

White: Richard Jinman

Black: Hydra

1. e4 c5

2. Bc4 Nf6

3. Qf3 Nc6

4. Nc3 e6

5. Nb5 a6

6. Nc3 Ne5

7. Qf4 Nxc4

8. b3 Bd6

9. bxc4 Bxf4

10. e5 Bxe5

11. g4 Nxg4

12. d3 Bxc3+

13. Bd2 Bxa1

14. Nf3 Qf6

15. O-O Qxf3

16. Rxa1 Qxf2+

17. Kh1 Qxh2#



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