Author: Uri Blass
Date: 12:42:02 05/28/05
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On May 28, 2005 at 10:46:48, Vasik Rajlich wrote: >On May 27, 2005 at 18:02:25, Uri Blass wrote: > >>On May 27, 2005 at 17:54:57, Pablo Ignacio Restrepo wrote: >> >>> >>>Hello Thomas >>>I would like to see playing into playchess engines room, to Dr. Robert Hyatt >>>engines. >>>For me is a problem to play into ICC because I have not premoves into ICC, and >>>as a guest if there are disconnection immediately I will be lost. >>>I would like to play a challenger (just for fun and for testing engines to be >>>better engines and of course me too) into playchess against Crafty from Dr >>>Robert Hyatt and against Quark, if could be possible into main room better for >>>everyone. >>>Unique way for me to discover new ways will be playing in long time controls. >>>This has been a dream for me Thomas. >>>Best regard, >>>Pablo >> >>If I understand correctly >>I understand that engines lose on time automatically at move 257 in playchess >>and that this problem is not engine problem but interface problem. >> >>I think that if this problem is not fixed then engines suffer from unfair >>conditions in playchess. >> >>Uri > >It seems that maybe you don't understand the technique. > >A human with pre-move (and just enough lag) will always win a closed position on >time if the game is long enough - regardless of time control (as long as there >is no increment), and regardless of anything that happens on move 257. > >Vas No It is possible to program the engine to believe that it has less time then it realy has in games with no increasement. If an engine can play 150 moves in a minute in 1+0 game then it can also can play 450 moves in 3+0 games without losing on time before move 450. I think that it is possible to have setting that the engine plays faster when it see closed position and for time management assume it has really 1/3 of the time that it really has. The problem is also that part of the games that are lost on time are games with increasement. Uri
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