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Subject: Re: Is Possible a Challenger in Playchess Dr Robert Hyatt Crafty and Quark ?

Author: Vasik Rajlich

Date: 02:09:18 05/30/05

Go up one level in this thread


On May 29, 2005 at 23:26:29, Robert Hyatt wrote:

>On May 29, 2005 at 11:17:27, Vasik Rajlich wrote:
>
>>On May 29, 2005 at 08:45:21, Uri Blass wrote:
>>
>>>On May 29, 2005 at 06:57:36, Vasik Rajlich wrote:
>>>
>>>>On May 28, 2005 at 12:41:24, Vasik Rajlich wrote:
>>>>
>>>>>On May 28, 2005 at 11:18:05, Matthew Hull wrote:
>>>>>
>>>>>>On May 28, 2005 at 10:46:48, Vasik Rajlich wrote:
>>>>>>
>>>>>>>On May 27, 2005 at 18:02:25, Uri Blass wrote:
>>>>>>>
>>>>>>>>On May 27, 2005 at 17:54:57, Pablo Ignacio Restrepo wrote:
>>>>>>>>
>>>>>>>>>
>>>>>>>>>Hello Thomas
>>>>>>>>>I would like to see playing into playchess engines room, to Dr. Robert Hyatt
>>>>>>>>>engines.
>>>>>>>>>For me is a problem to play into ICC because I have not premoves into ICC, and
>>>>>>>>>as a guest if there are disconnection immediately I will be lost.
>>>>>>>>>I would like to play a challenger (just for fun and for testing engines to be
>>>>>>>>>better engines and of course me too) into playchess against Crafty from Dr
>>>>>>>>>Robert Hyatt and against Quark, if could be possible into main room better for
>>>>>>>>>everyone.
>>>>>>>>>Unique way for me to discover new ways will be playing in long time controls.
>>>>>>>>>This has been a dream for me Thomas.
>>>>>>>>>Best regard,
>>>>>>>>>Pablo
>>>>>>>>
>>>>>>>>If I understand correctly
>>>>>>>>I understand that engines lose on time automatically at move 257 in playchess
>>>>>>>>and that this problem is not engine problem but interface problem.
>>>>>>>>
>>>>>>>>I think that if this problem is not fixed then engines suffer from unfair
>>>>>>>>conditions in playchess.
>>>>>>>>
>>>>>>>>Uri
>>>>>>>
>>>>>>>It seems that maybe you don't understand the technique.
>>>>>>>
>>>>>>>A human with pre-move (and just enough lag) will always win a closed position on
>>>>>>>time if the game is long enough - regardless of time control (as long as there
>>>>>>>is no increment), and regardless of anything that happens on move 257.
>>>>>>
>>>>>>
>>>>>>Bob Hyatt says crafty will never lose on time this way.  So far, Pablo has not
>>>>>>been able to win against crafty on ICC with this technique.
>>>>>>
>>>>>>
>>>>>>>
>>>>>>>Vas
>>>>>
>>>>>Let me show you how to do it :)
>>>>>
>>>>>Vas
>>>>
>>>>Ok - crafty is damn hard to provoke into closing the position and I didn't have
>>>>the patience for a zillion games.
>>>>
>>>>Still - the question is, how many moves will crafty play in a 3-minute game
>>>>before running out of time. There is of course some limit, even if it's 1000.
>>>
>>>
>>>If it is 1000 then the question is if it is possible to get a game of 1000 game
>>>against the program.
>>>
>>> A
>>>>pre-mover can play an infinite amount.
>>>>
>>>>Vas
>>>
>>>No
>>>
>>>After 50 moves with no capture and conversion the program claims a draw and
>>>there is some practical limit for the number of moves in the game.
>>>
>>>I doubt if humans can play 1000 moves against a program without getting some
>>>winning position in the process and without draw by the 50 move rule.
>>>
>>>
>>
>>That doesn't contradict anything I said. The point is that you can't say that
>>Crafty will never lose on time. You can only say that in a 3 0 game, Crafty can
>>play X moves, and that X is usually going to be enough.
>
>
>
>In theory, crafty can play 180,000 moves in a 3 0 game.  In reality it won't,
>because it will use more time up front.  But in that last second of time, it can
>play 1000 moves.  Pre-move is going to get you absolutely killed there, for
>reasons I have already stated.
>
>We can set up a guest account test on ICC for you to try if you want.  I already
>know the result.  _nobody_ tries that type of play against Crafty any longer.
>Several used to.

Ok, I'd like to try it. (Probably you're right but this way I can say that I
tested it.)

Can I start from the following position:

[D] r1bqk1br/1p1p1p1p/pPpPpPpP/R7/3B1B2/8/P1P1P1P1/3K3R w kq -

At 3 0?

I can try to log on either tonight or tomorrow night.

BTW - I tried several games over the weekend and could never get Crafty to lock
the position completely.

Vas

>>
>>>
>>>
>>>A premover can be punished by some stupid sacrifice.
>>>I do not think that it is very hard to make a program that detect premovers and
>>>punish them by that way.
>>>
>>>Of course that way have risks but if the program is not deterministic about the
>>>time of making the stupid sacrifice the opponent may lose most of the games
>>>because he will be unable to guess when the program make the stupid sacrifice
>>>and when to stop premoving.
>>>
>>
>>Yes, of course. This sort of pre-move-based guessing is normal stuff in
>>human-human bullet games. If you're good at it, it's easily worth 100 rating
>>points.
>>
>>Vas
>>
>>>Uri



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