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Subject: Re: Confusion on Null Move

Author: Bruce Moreland

Date: 10:59:25 02/10/99

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On February 10, 1999 at 13:40:00, Eugene Nalimov wrote:

>Maybe my explanation was not very good :-(. I tried to say following:
>
>Half of the nodes is alpha nodes, and in such nodes program has to
>try *every* move. Most of those moves are bad, and positions after
>such bad moves are bad, too ("not reasonable" in the terms of the
>original post). That means that for the second player those
>positions are good, and exactly here null-move pruning will work.

Right, all of those moves come back faster.

bruce



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