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Subject: Re: Engines Evaluation of Position

Author: Dieter Buerssner

Date: 13:21:53 06/07/05

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On June 07, 2005 at 15:03:13, Christos Gitsis wrote:

>Isn't it relatively easy to add knowledge about outside passed pawns, so that
>the engines would evaluate this position correctly?

It is easy to add high scores for outside passers. But it is not clear, when it
is good. It comes with more problems. Often the outside passer has to be sacced,
while you king walks to the other side and eats opponent pawns. So, to make
progress, in theory you must not give the outside passer a value higher, than
positions that follow, where the outside passer is gone, but your king is much
better centralized (you not only lost that large passed pawn score, but also the
material). Of course, search depth can help (as it does already in your
position). Giving very high positional scores, has the danger of possibily
introducing a large error. With too high outside passer score, it really can
happen, that the engine defends the pawn (when it is futile) and will not make
any progress.

I believe, the following position (I just took away a pair of pawns) is draw:

So, how to evaluate the outside passer now? Giving concrete rules, that work
well, will be difficult. Giving human reasoning might be easier - but it
probably will be too "ad hoc" and referring to a concrete position, to be really
useful for coding.

[D] 8/6p1/7p/5p2/2k5/P7/1K4PP/8 w - -

Regards,
Dieter




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