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Subject: Re: thinking on opponent's time

Author: Tony Hedlund

Date: 07:58:54 02/12/99

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On February 12, 1999 at 10:19:27, Robert Hyatt wrote:

>On February 12, 1999 at 02:27:13, David Blackman wrote:
>
>>On February 12, 1999 at 01:13:44, Stuart Cracraft wrote:
>>
>>>Fellow Chesspians,
>>>
>>>I am curious what your result was in implementing
>>>thinking on opponent's time in your programs.
>>>
>>>Any comments on what you saw in terms of performance/strength
>>>as a result of, if any, would be helpful.
>>>
>>>For example, how often did it guess the opponent's move?
>>
>>About 50% for any reasonable opponent.
>>
>>>How much "free" time did it get with this feature?
>>
>>I guess it's about an extra 50%. More if you have to operate
>>the program by hand against a human opponent.
>>
>>>How much more strongly, if at all, do you think it played?
>>
>>Objectively, not a lot. Better i think, but not really
>>enough difference to notice much. But against a human opponent
>>it has a great practical advantage. Making reasonably good
>>moves instantly reduces the opponents thinking time and
>>"upsets their rhythm".
>>
>
>it has a definite strength advantage.  Because if you predict well, and
>50% of your moves are 'zero time moves' then the program has become 2x
>faster, because it gets twice as long to search.  And 2x is a measurable
>speed increase...

About 70 ELO points.

Tony

>>>Thanks,
>>>
>>>--Stuart
>>>
>>>P.S. Yes, I have already implemented it. No, I have not tested it
>>>in practical play against others.



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