Author: John Merlino
Date: 14:18:04 06/10/05
Go up one level in this thread
On June 10, 2005 at 16:27:45, Günther Simon wrote: >On June 10, 2005 at 15:54:06, John Merlino wrote: > >>On June 10, 2005 at 10:26:46, Christopher Conkie wrote: >> >>>[D]r4rk1/b7/8/8/8/8/B7/R3K2R w KQ - 0 1 >>> >>>----------------------------------------------------------- >>>Fantastic....yes, you are winning little engine....twice? Very funny :-)))) >>>----------------------------------------------------------- >>> >>>1. +- (4.62): 1.Bxg8 Bc5 2.Rxa8 Rxa8 3.Bb3# Ra1+ 4.Bd1 Bd6 5.Ke2 Ra2+ 6.Kd3 Rh2 >>>7.Re1 Rh3+ >>>2. +- (2.31): 1.Rh5+ Rfe8+ 2.Kd2+ Bd4 3.Bxg8 Rxg8 4.Rxa8+ Rxa8 5.Rh3 Re8 6.Rd3 >>>Bc5 7.Rd5 >>>3. +- (2.22): 1.Kd2+ Rad8+ 2.Kc2+ Kg7 3.Be6 Be3 4.Rh3 Bf2 5.Rah1 >>>4. +- (1.80): 1.Rh6+ Rfe8+ 2.Kd2+ Kg7 3.Bd5 Bf2 4.Rh5 Rxa1 5.Rh3 >>>5. ± (0.92): 1.0-0-0+ >>>6. ± (0.78): 1.Kd1+ Rad8+ 2.Ke2+ Rfe8+ >>> >>>----------------------------------------------------------- >>>But your friend thinks it is a draw.... :-)))) >>>----------------------------------------------------------- >>> >>>1. = (0.00): 1.0-0-0+ Kg7 2.Be6 Kf6 3.Rh6+ Ke5 4.Kc2 Bf2 5.Bd7 Rae8 6.Bxe8 Rxe8 >>>7.Rd3 Bg1 8.Kc3 >>>2. = (0.00): 1.Be6+ Kg7 2.0-0-0 Kf6 3.Rh6+ Ke5 4.Kc2 Bf2 5.Bd7 Rae8 6.Bxe8 Rxe8 >>>7.Rd3 >>>3. = (0.00): 1.Bd5+ Kg7 2.Bxa8 Rxa8 3.0-0-0 Kf6 4.Kc2 Ke5 5.Kd3 Bf2 6.Kc4 Bg3 >>>7.Rhe1+ Bxe1 8.Rxe1+ Kf4 >>>4. = (0.00): 1.Bc4+ Kg7 2.0-0-0 Kg6 3.Kc2 Kg5 4.Kd3 Bf2 5.Bd5 Kf4 6.Bxa8 Rxa8 >>>7.Kc4 Ke3 >>>5. = (0.00): 1.Bb3+ Kg7 2.0-0-0 Kf6 3.Kc2 Ke5 4.Kb2 Bf2 5.Kc3 Rae8 6.Bd5 Kf4 >>>7.Kb4 Ke3 >>>6. = (0.00): 1.Rh6+ Kg7 2.Rd6 Bf2+ 3.Ke2 Rxa2+ 4.Rxa2 Bg1 5.Rd7+ Kf6 6.Kd3 Ke5 >>>7.Kc4 Kf4 8.Kd5 Ke3 9.Ke6 >>> >>>----------------------------------------------------------- >>>That's right......take it......be a devil...... :-)))) >>>----------------------------------------------------------- >>> >>>1. +- (90.64): 1.Bxg8 Bd4 2.Kd2 Rf2+ 3.Kd3 >>>2. ² (0.47): 1.Bd5+ Kg7 2.Bxa8 Rxa8 3.0-0-0 Be3+ 4.Kb2 >>>3. = (0.00): 1.Kd1+ Kg7 2.Bd5 Rfd8 3.Ra5 Kf6 >>>4. = (0.00): 1.Rf1+ Kh8 2.Rxf8+ Rxf8 3.Kd2 Bf2 4.Kc2 Re8 >>>5. = (0.00): 1.Bb3+ Kg7 2.Ba4 Kf6 3.Kd2 Bf2 4.Kc2 >>>6. = (0.00): 1.Kd2+ Kg7 2.Kd3 Kf6 3.Kc3 Bf2 >>> >>>----------------------------------------------------------- >>>Mate in Zero.......if you say so little engine....... :-)))) >>>----------------------------------------------------------- >>> >>>1. # (#0): 1.Bxg8 >>>2. +- (1.46): 1.Bd5+ Kg7 2.Bxa8 >>>3. = (0.21): 1.Be6+ Kg7 >>>4. = (0.21): 1.Bc4+ Kg7 >>>5. = (0.17): 1.Kd2+ Kg7 >>>6. = (0.17): 1.Ke2+ Kg7 >>> >>>=========================================================== >>> >>>:-)))) >>> >>>Come on then.......keep up.......fingerprints? >>> >>>Oh yes, my friends.....oh yes indeed..... >>> >>>Mate in Zero? Bxg8? ;-) >>> >>>Well what do you all think? Good......no? >>> >>>But which engines are they? Guess...... >>> >>>Christopher >> >>Although this kind of stuff can be amusing, I certainly wouldn't fault an engine >>for not knowing how to handle an illegal position. >> >>jm > >Hi John, > >You missed the intention of the positions - the keyword >is *fingerprints* ... > >Guenther I know the intention was for people to guess what the engines were, and the reason that I didn't guess is because I don't have the experience to spot these "fingerprints". I was just making an observation. However, if this post has to do with spotting clones (rather than just spotting how an engine attempts to solve an illegal position), then I think it should have been made more clear in the initial post. jm
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