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Subject: Re: Man versus Machine?

Author: Claude Le Page

Date: 02:32:09 06/15/05

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I think we should take the problem at the beginning , and wonder WHY a GM loses
to another GM , but also WHY an engine loses to another engine
In both cases , we must eliminate blunders due to time pressure (it happens too
between egines )
So , we are led to see what happens in conditions of correspondence play , or of
analysis
Then we meet essentially 3 typical cases:
1) the win is the result of a better strategy after what "game plays by itself"
in this case , the computer simply checks that no tactical blunder is made ;
It's subsidiary , but it can save many points
2) one side loses in a position where it should have won ( or drawn ) because it
missed a tactical point , usually a sac , not by a blunder , but because the
winning or drawing line was too complicated to analyze : it's found after the
game , often by a a simple "amateur" who is not a GM
An engine , if it's well chosen , rarely misses it , and its role is quite
essential
3) one side loses in a dfficult ending ,impossible to analyze exhaustively OTB
Here too the role of the engine is essential , especially in queen endings
There is no need for the assisted player to be a GM if only he is a good
strategyst
I think the points discussed above are a reasonable starting for a discussion



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