Author: Uri Blass
Date: 11:16:35 06/16/05
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On June 16, 2005 at 13:53:50, Christopher Conkie wrote: >But they should Uri or they are not......absolutely not "chess engines". The point is that they do not have to do it in order to participate in WCCC so I see no advantage of the chessbase engines. implementing what the chessbase interface implement is relatively easy(amd they will accept a lot of illegal positions. They accept for example king that is under threat from more than 2 directions. I also know that some non chessbase engines like Jonny used the chessbase interface in WCCC It is allowed so I do not see the relative advantage of the chessbase engines. Uri I could >make a "chess engine" that only knows how each piece moves therefore and could >hope or in the case of chessbase format engines RELY on the GUI to implement the >rules. > >Also there is the small matter of my not believing that proper rule validation >is to the detrement of the performance of the engine. > >If you don't have to validate......you are at an advantage and that in the WCCC >2005 is oh so important. > >I have seen no Chessbase author defend their position(s)...... > >Please excuse the pun...... > >Or for that matter anyone to do with Chessbase argue their case on their >behalf...... > >Like I said......so far it is no contest......the honest people win outright. > >This is akin to Fools Mate and I am no fool. > >Look at Crafty. Did Bob not realise that his own engine did not implement the >rules completely. > >It only took 20 versions as well...... :-) > >He just said yes, it's wrong and fixed it. > >I don't get it......how hard can it be to implement the rules so that engines >can be proven to play chess standalone without help. > >There is a reason that Chessbase engines don't......and I have found it out. > >I doubt they like this publicity and I will continue until I recieve a >satifactory answer from them. > >Simple as that. > >:-) > >Christopher
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