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Subject: Re: thinking on opponent's time

Author: Bo Persson

Date: 03:06:22 02/14/99

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On February 13, 1999 at 21:28:23, Dann Corbit wrote:

>On February 13, 1999 at 09:38:29, Robert Hyatt wrote:
>[snip]
>>Maybe I didn't word that so well.  The idea is that I am _certain_ I am going to
>>predict at least 50% of a good opponent's moves.  But I don't have to wait until
>>I do before I use that extra time.  I can use it _before_ I save it, knowing I
>>am going to save it.  And if I don't, I am pretty sure I am going to win anyway
>>because the opponent is going to have to be pretty weak.
>>
>>But I agree, 50% predictions returns 50% more time.  Total = at least 1.5X,
>>if you ignore the 'phasing' that occurs when your opponent predicts _your_
>>move.
>
>During KK KUP2 last year, after I sent in a move, I would start the computer
>analyzing on what the expected response was [usually when I left work that
>evening].  That way, when I got the response, I could mail back Crafty's answer
>immediately.  Also, I could run the computer at a convenient time like after I
>left for work.  By doing it that way, I am sure it sped up the game a lot.  I
>did not start using that technique until about half way through the game [when I
>notices that Crafty usually guessed right].  I expect that you can't guess
>nearly as well during the openings.  Most of the time (I don't have specific
>figures but I would guess 80-90%) the actual move was the one guessed.
>Probably, the stronger the two players are, the higher the correlation of what
>the best move is.


I hope you see the win-win situation here. A really good player will most often
choose the predicted move and the program saves time. A really bad player, who
never plays the best move, will loose anyway. :-)


Bo Persson
bop@malmo.mail.telia.com



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