Author: Bo Persson
Date: 03:06:22 02/14/99
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On February 13, 1999 at 21:28:23, Dann Corbit wrote: >On February 13, 1999 at 09:38:29, Robert Hyatt wrote: >[snip] >>Maybe I didn't word that so well. The idea is that I am _certain_ I am going to >>predict at least 50% of a good opponent's moves. But I don't have to wait until >>I do before I use that extra time. I can use it _before_ I save it, knowing I >>am going to save it. And if I don't, I am pretty sure I am going to win anyway >>because the opponent is going to have to be pretty weak. >> >>But I agree, 50% predictions returns 50% more time. Total = at least 1.5X, >>if you ignore the 'phasing' that occurs when your opponent predicts _your_ >>move. > >During KK KUP2 last year, after I sent in a move, I would start the computer >analyzing on what the expected response was [usually when I left work that >evening]. That way, when I got the response, I could mail back Crafty's answer >immediately. Also, I could run the computer at a convenient time like after I >left for work. By doing it that way, I am sure it sped up the game a lot. I >did not start using that technique until about half way through the game [when I >notices that Crafty usually guessed right]. I expect that you can't guess >nearly as well during the openings. Most of the time (I don't have specific >figures but I would guess 80-90%) the actual move was the one guessed. >Probably, the stronger the two players are, the higher the correlation of what >the best move is. I hope you see the win-win situation here. A really good player will most often choose the predicted move and the program saves time. A really bad player, who never plays the best move, will loose anyway. :-) Bo Persson bop@malmo.mail.telia.com
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