Computer Chess Club Archives


Search

Terms

Messages

Subject: Re:I found the answer

Author: Vasik Rajlich

Date: 09:46:23 06/19/05

Go up one level in this thread


On June 19, 2005 at 11:09:22, rasjid chan wrote:

>Vasik,
>
>quote
>1)This should never happen. At FL nodes, your return type will be UB.
>2)If you can get a return type of something other than UB at a FL node, then I
>don't understand properly how your return type works.
>3)As I understand, you could figure out the "return type" at each interior node
>- it's not something that needs to be passed around.
>unquote
>
>On (3) - I think you mean this :- eg.
>score = -search();
>if score <= alpha, then the return_type must be LB as the previous node FH,
>etc ....   so no need to pass things around.
>

Yes.

>Exactly because I have a purpose (if correct and posssible ?), I need to pass
>things around.I will explain what I am trying to achieve.
>
>First we must assume hashing in QS and no special check generation in QS
>allowed.ie, the move set is always capture/ep/promote for QS. This is for making
>theoretical discussion simple. General ideas about hashing QS applies, only
>depth = 0.
>
>Now there is a rule :
>
>Rule: - In fail low(soft) with best < alpha, hashing is as follow:-
>        hash_value = best.
>        hash_type  =  UB.
>
>I think this is the correct usual rule and if it is not then it means I have a
>misunderstanding about hashing and alpha-beta.
>

Correct.

>We discard return_type for the moment so as not to confuse things.
>
>What I am trying to show is that the rule above need not be observed all the
>time and in some situations it is posssible to fail low and yet able to hash
>with hash_type = EXACT.
>So this is the simple aim (nothing about returning value or type).
>
>Assume we are in QS:-
>
>int qsearch(alpha, beta){
>  int best, alpha0 = alpha;
>
>  best = eval();
>  for (QS_MOVE){
>    makemove();
>    score = -qsearch();
>
>/*
>  Assume this current score end up finally as the best score and a fail low.
>  and best < alpha. Consider the situation when this best score comes from FH
>  in the node above for the current move:-
>  1) FH was a score from eval()
>  2) There was no QS moves.
>
>*/
>
>   unmakemove();
>   if (score > best){
>    best = score;//new best is set.
>    if (best > alpha)
>    alpha = best;//never set
>   }
>
>   if (alpha>alpha0){
>   return alpha;
>
>
>  //execution reaches here as we have a fail-low situation.
>   storehash(depth = 0, value = best, hash_type = UB);
>  //This is the usual hashing.
>   return best;
>}
>

Ok - so far, so good.

>  In such a case this best score is actually exact and we can hash with
>  hash_type = EXACT instead of the usual UB.ie in all subsequent visit to this
>  node with whatever search window,the value that search will return, whether
>  FL/FH/within search bounds, will be this same best value.
>

This is true.

>  Now this can be done when the node above pass down return_type = EXACT.
>  Now as this best score is again exact, this exact type is again passed down
>  with :-
>    return_type = EXACT
>    return best.
>
>   So now we have a FL and a return type as exact and not the usual upper bound.
>   This answera your question (2) above.
>

Yes, also true.

>   This method of passing return_type may enable us to pass down
>   return_type = EXACT all the way down to root. Hashing may also be exact even
>   for FL / FH.
>

This exactness won't get far up the tree in the main search. A parent can only
get an "EXACT" score if:

1) It is a fail-low node
2) Every single child is a quiescence-search node which was able to return
EXACT.

>
>If the reasoning is not flawed, there is at least a theoretical advantage.
>

As far as I can see, your conclusion is true. You could simplify it slightly by
passing up a single boolean "score_is_exact" flag, rather than a three-way
"LB/EX/UB".

I would guess that adding this capability to an MTD (f) engine will slightly (ie
by <0.1%) reduce the node count. In MTD (f), you will often come to a node in
quiescence search with different bounds, and being able to set both bounds might
save you from a re-search in the q-search.

Vas

>Best Regards
>Rasjid



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.