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Subject: Re: Programmers: Best direction to further develop Fruit code?

Author: Dann Corbit

Date: 12:28:16 06/20/05

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On June 19, 2005 at 17:58:07, Uri Blass wrote:

>On June 19, 2005 at 15:18:33, Vincent Diepeveen wrote:
>
>>On June 19, 2005 at 02:24:52, Roger D Davis wrote:
>>
>>>Since Fruit is just a notch down from Shredder and Fritz, it looks like that
>>
>>Fruit is lightyears away from Shredder.
>>
>>something that might play well in 1 0 because it gets instantly 11 or 12 ply,
>>doesn't mean it is having a chance in some serious time control like 60 in 2
>>under tournament conditions.
>
>I do not know if Fruit has problems at long time control(results at 40/40
>adapted to speed of PIV 2 ghz suggest that it is number 2 after shredder at
>longer time control than 1 minute per game at least if you use nunn type match)
>but if it has problems the logical reason that I can see is bugs in the search
>that prevent it to go deep enough.
>
>I already mentioned one bug of extending single replies too much so fruit can
>solve the famous mate in 30 in 1 seconds and probably cause it to extend often
>useless lines in games).
>
>Fabien wrote that there are bugs in the search that he still had no time to fix
>so he probably meant that there is more than one bug.
>
>It is possible that Fruit is weaker at long time control(not in nunn type games)
>because of positional learning of shredder but I guess that the part of
>positional learning can be done by fabien.

There is very limited data, but the results I have seen seem to indicate that
fruit is even stronger at slower time controls.



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