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Subject: Re: New version of junkbase

Author: Dieter Buerssner

Date: 13:08:51 06/20/05

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Thanks, Dann!

From a former discussion I remember that your junkbase cutted long games. I
remember a 300+ moves game of Yace vs. Arasan (or reverse), that only showed 300
moves in the database. Is this issue resolved now? If yes - only for newer added
games, or are also the older games repaired, to show the real length now?
Regarding this issue - will there be a difference when I download Scid database
compared to the PGNs?

There are really many individual PGNs. Perhaps you could consider, to have
a-openings.pgn.bz2, etc. All in all, this might give you less traffic. The files
are not so big at the moment, so the overhead to start each individual download
takes some time. I guess, only people with rather fast connections to the
internet will try to download such a large database. To me, it seems connections
are very reliably nowaday. Ftp clients have the ability to restart a download at
the correct point, when they got disconnected.

The advantage of the small files may be, when somebody is really only interested
in games for one or a few ECO codes. I cannot really judge, if there will be
many people who want to do that. I guess almost none.

I remember from the past, that in my environment commandline space had
overflown, when I tried to decompress all the bz2. I had to use some shell
programming, to do it. I am sure, I will be able to do it again, but many people
downloading it, might not be able, to find out, how to do it.

No big problem, just some suggestions. Thanks again,
Dieter



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