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Subject: Re: Fruit 2.1 with Futility and Delta pruning

Author: Joachim Rang

Date: 05:18:49 06/21/05

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On June 21, 2005 at 02:54:06, m.d.hurd wrote:

>Just for fun I set Fruit 2.1 standard versus Fruit 2.1 with Futility and Delta
>pruning switched on.
>
>2 rounds of 5 games at game in 30 minutes. 128 kb cache for each engine using
>the supplied book_small.bin
>
>I wanted to see how differently they played and whether the extra settings made
>much difference.
>
>10 games is obviously not enough to say one way or another, however maybe
>someone would like to test this further.
>
>For some strange reason I called the Fruit 2.1 with the extra settings Fruit 2.1
>vr/dp, anyway ....
>
>The games were run on a single AMD 2400 XP with 1 gb memory.
>
>Round one Fruit 2.1 vr/dp scored 3.5 and Fruit 2.1 standard 1.5
>
>Round two Fruit 2.1 vr/dp scored 3.5 and Fruit 2.1 standard 1.5
>
>Total 7 points out of 10 for Fruit with the extra settings.
>
>Fruit 2.1 standard settings never won a game.
>
>If anyone wants the pgn just let me know.
>
>Regards
>
>Mike.


Prior to release 2.0 I tested it thoroughly. Ater 400 games it scored about 10
Elopoints better than without futility and delta pruning. It did very well in
Testsuitesthough. Fabien decided against it, since 10 Elopoints were too small
to be sure that it helps and since I had only data for very fast blitz and the
new history pruning was a clear improvement. I think it is a bit more likely
that it helps than that it hurt but the difference will be small (10 Elopoints.

Perhaps someone will make a really significant test sometimes?

regards Joachim



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