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Subject: Re: Fruit 2.1 with Futility and Delta pruning

Author: Joachim Rang

Date: 05:32:40 06/21/05

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On June 21, 2005 at 08:26:26, M Hurd wrote:

>On June 21, 2005 at 08:18:49, Joachim Rang wrote:
>
>>On June 21, 2005 at 02:54:06, m.d.hurd wrote:
>>
>>>Just for fun I set Fruit 2.1 standard versus Fruit 2.1 with Futility and Delta
>>>pruning switched on.
>>>
>>>2 rounds of 5 games at game in 30 minutes. 128 kb cache for each engine using
>>>the supplied book_small.bin
>>>
>>>I wanted to see how differently they played and whether the extra settings made
>>>much difference.
>>>
>>>10 games is obviously not enough to say one way or another, however maybe
>>>someone would like to test this further.
>>>
>>>For some strange reason I called the Fruit 2.1 with the extra settings Fruit 2.1
>>>vr/dp, anyway ....
>>>
>>>The games were run on a single AMD 2400 XP with 1 gb memory.
>>>
>>>Round one Fruit 2.1 vr/dp scored 3.5 and Fruit 2.1 standard 1.5
>>>
>>>Round two Fruit 2.1 vr/dp scored 3.5 and Fruit 2.1 standard 1.5
>>>
>>>Total 7 points out of 10 for Fruit with the extra settings.
>>>
>>>Fruit 2.1 standard settings never won a game.
>>>
>>>If anyone wants the pgn just let me know.
>>>
>>>Regards
>>>
>>>Mike.
>>
>>
>>Prior to release 2.0 I tested it thoroughly. Ater 400 games it scored about 10
>>Elopoints better than without futility and delta pruning. It did very well in
>>Testsuitesthough. Fabien decided against it, since 10 Elopoints were too small
>>to be sure that it helps and since I had only data for very fast blitz and the
>>new history pruning was a clear improvement. I think it is a bit more likely
>>that it helps than that it hurt but the difference will be small (10 Elopoints.
>>
>>Perhaps someone will make a really significant test sometimes?
>>
>>regards Joachim
>
>
>
>Perhaps the guys at CEGT can help with this, I believe they are currently
>testing the standard version now. In some of the games it looks as though the
>nodes per second drops with futility and delta pruning but i guess its looking
>deeper perhaps.
>
>Regards
>
>Mike


yes it is unavoidable that nps drops by 5-10% iirc, but it saves more nodes so
in the end it looks deeper. The questions is: Does the additional depth ouweigh
the mistakes of the pruning? It seems the difference is quite small.

regards Joachim



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