Author: Steven Edwards
Date: 13:15:40 06/23/05
Symbolic: Status report 2005.06.23 A first version of a tree/node diagnostic HTML output generator has benn completed. An example output has been posted at: http://www.geocities.com/chessnotation/Tree.html The above can also be reached from a link on the main page at: http://www.geocities.com/chessnotation/ Currently, the nodes are output in the order in which they were created, although this may change. Each output is reported with internal hyperlinks to various neighbor nodes including all descendent nodes. -------- I'm now working on the knowledge sequencers for the actual cognitive search. These are the ones that use a plan to create a portion of the position search tree and return an analysis. My short term goal is to get enough of this working to demonstrate the entire plan formation and plan execution process in an end-to-end fashion. This effort has already resulted in locating a few undetected bugs where faulty code just happened to work under less then complete testing. Also, the newly implemented sequencers are getting narration support. Related sequencer status: CandidateSelector: Somewhat finished, will need more work when progressive deepening is further developed. Selector: Basically finished. QuickSelector: Finished, as are the five or so subselector sequencers it calls. Surveyor: Only a minimum functionality that enables MateAttack/AvoidMate theme productions. Planner: Basically finished, but much, much more work needed in the actual planning subfunctions. ExpPlan: Basically finished (this does further plan elaboration and minimaxes the analyses returned by the ExpPlayMove sequencer). ExpPlayMove: About halfway there; already does move execute/retract, plan advance/retreat, and decent narration. Does not yet call ExpPlan as needed for recursion. ExpPlanTerm: Needs much work; it has to decide when the current position needs either quiescence processing or more planning via a recursive call to the selector sequencer. Quiescence: Not yet implemented; will probably have a very simple capture search initially. -------- The total Lisp source including the GA subproject in now 8,124 lines long (ca. 226 KBytes). -------- More to come.
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.