Author: Peter Skinner
Date: 07:21:11 06/24/05
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On June 24, 2005 at 10:11:32, GeoffW wrote: >Hi > >I was just wondering what compiler and optimisation tricks were used for the >fruit 2.1 release compilation? > >A quick benchmark on my PC gives 746,000 nps > >My own compilation using the excellent Visual Studio 2005 Express Beta 2 only >gives me 622,000 nps > >A surprisingly huge difference, anyone care to speculate the reasons for the >above figures ? I suspect I may have a Visual Studio setting wrong somewhere > >For the compiler gurus my settings are > >/O2 /Ob2 /Oi /Ot /GL /I "D:\Program Files\Microsoft Platform SDK\Include" /D >"WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_UNICODE" /D "UNICODE" /FD /EHsc /MD >/Fo"Release\\" /Fd"Release\vc80.pdb" /W3 /nologo /c /Wp64 /Zi /Gr /TP /wd4996 >/errorReport:prompt > >Thanks for any feedback > > Regards Geoff I used the following: (I think.. I didn't record the settings) cl /Gs /GA /GL /GF /GT /Gr /MT /Zi /nologo /arch:SSE /DWIN32 /D_CONSOLE /DWINDOWS /DFAST fruit.c Mine came out about 2% slower than the publicly released exe. I will figure out _exactly_ what I did today and post it here, but I think that is pretty close. I almost used the same settings I use to compile Crafty. Peter
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