Author: Drexel,Michael
Date: 03:51:52 06/29/05
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On June 28, 2005 at 18:44:58, GuyHaworth wrote: > >The problem with man-machine games is the human factor ... Michael Adams >arguably has a bad day at the office (somewhat heralded by recent games) and >suddenly it's 'no contest'. This could be an over-reaction. > >The ICGA WCCC 2005 in Iceland will hopefully see HYDRA alongside the usual >suspects, so we'll get some idea of whether it is mega-superior to the silicon >field then. > >I don't think the public would be interested in an 'odds' contest. > >I, and possibly others, would not be interested in 'artificial' attempts to slug >the computers, including the mooted limitations on opening books and endgame >tables. The opening book can be evolved by computer anyway. The EGTs can be >worked out in real-time as a special (perfect information) case of >forward-search - so are we to limit the search-capability of computers as well. > >The only reasonable handicapping possibility I see is to give the computer less >time than the human. > > >What we want from any contest is interesting chess. Human blunders which >instantly lose don't make for interesting chess, so I'd be in favour of some >sort of blunder-guard. > >Michael Adams enabled us to see six games of interesting chess, so my thanks to >him for that. > >g Btw, the only reasonable possibility I see to prevent some human blunders is to change the FIDE rules slightly. In human chess if a piece has been released on a square it can not be moved to another square. This makes sense as the opponent could be disturbed intentionally otherwise. In human vs. machine encounters this is certainly not an issue at all. If the human player would be allowed to take one move back as long as he didn“t hit the clock I guess many simple blunders could be prevented. But in the Hydra-Adams match only one blunder of that kind occurred. The move Qg3?? in the last game. Same applies for the touch move rule. It is completely unnecessary for man vs. machine. Michael
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