Author: Telmo C. Escobar
Date: 12:57:04 07/03/05
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On July 02, 2005 at 22:59:37, Darrel Briley wrote: >On July 02, 2005 at 22:20:52, Darrel Briley wrote: > >>On July 02, 2005 at 12:02:05, piet de hoop wrote: >> >>>[D] r1bq2k1/3n1rb1/p2p2n1/1p1Pp1pp/NP2Pp2/3N1P2/P3BBPP/2RQ1RK1 w - b6 0 21 >>> >>>I reached this position (against another humanplayer) and i pondered that Nc3 >>>would end my play and give black the opportunity to attack my kingside. >>>Therefore i played Nc5 and after dxNc5 and bxc5 i've got a stronghold in the >>>center. The game ended in a draw after some mutual mistakes but i never reached >>>a lost position. >>>However i don't expect that there a engines which really understand this >>>position. >>>I think that these kind of positions (from a King Indian defence) are too >>>difficult for the machines.... >> >>Nc3 looks best. It doesn't appear the sac is needed to maintain an advantage; >>in fact it may cede the advantage. Black's attack on the kingside is not >>rolling as yet, and white's defensive resources look adequate. However, if I >>was going to sac on the queenside, I think Rc6 might be the way to go. FWIW >> >> DB > >P.S. I doubt any engine will find Rc6 either. I really don't think it's the >best move...maybe second best, I don't know. White's play doesn't end with 1. >Nc3. He has the open file, a lead in development (and a better development), >and finally, black's queenside pawns may be vulnerable. I think 1. Nc3 is the >way to go. > > DB I also think that 1.Nc3 is best. 1.Nac5?!? is the kind of move that you could fear in a human game, as White gets two terrific passed pawns. But, putting psychology aside, these monster pawns are not so easy to bring forward, as Black has resources to blockade both pawns once one of them goes to the 6th row. Telmo
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