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Subject: Re: AMAZING! YOU WON TWO GAMES ON TIME!!! PH34R PABLO!

Author: Uri Blass

Date: 14:41:44 07/10/05

Go up one level in this thread


On July 10, 2005 at 16:58:57, enrico carrisco wrote:

>On July 09, 2005 at 10:39:57, Zappa wrote:
>
>>On July 09, 2005 at 10:30:05, Matthew Hull wrote:
>>
>>>On July 09, 2005 at 10:21:36, Zappa wrote:
>>>
>>>>How proud you must be.  Every game you lose except when you close the position,
>>>>shuffle your pieces and try to win on time.  Imagine the number of people who
>>>>would want to watch that.  I'm thinking . . . 0?
>>>
>>>
>>>He tried that against Crafty and could not succeed.  Why then should he be able
>>>to succeed against "stronger" opposition?  I think it is a valid issue that many
>>>strong programs are "breakable" in this way.  I would think programmers would
>>>want to know how their creations can be busted, especially if amateurs can do it
>>>so easily.
>>>
>>>Who should be derided here?
>>
>>Zappa *never* loses on time here.
>>
>>There are 3 possibilities:
>>
>>a) the guy misconfigured the timecontrol
>>b) Playchess doesn't account for lag correctly
>>c) Zappa sets its priority low when it starts up so that the machine is more
>>responsive.  However this also leads to a lot of losses when people run tons of
>>other stuff on the machine (or have viruses and spyware, like 95% of windows
>>machines) and it gets 3 knps.
>>
>>As for Crafty, Zappa and Crafty shall meet at the WCCC2005 for the title of best
>>American program.  I wish Bob the best of luck, but I plan on winning that one
>>:)
>>
>>anthony
>
>Pablo has been able to force a time loss to all the major commercial engines at
>one time or another.  Unless you have some breakthrough in Zappa for such
>positions, it should happen to Zappa as well -- even if you're operating it.
>Play him and see.
>
>-elc.

I think that it is easy to prevent it by different time management against
pablo.

I do not see how pablo cause computer time loss if the computer has a rule not
to use more than 0.1 seconds per move if it has at most 30 seconds to finish the
game and not to use more than 0.1+(x/30) seconds per move when it has 30+x
seconds to finish the game.

The computer can also can has a rule to play faster when the opponent leads on
time by substracting the time difference from its remaining time.

Uri



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