Author: Mathieu Pagé
Date: 07:44:56 07/12/05
Hi, I just finished to write a PGN parser and I released it as freeware/open source software (using boost library). It is written in C++ using some parts of the boost library. it consist of a single class that you must inherits from in orders to catch a series of events raised while the parser is scanning the game. Theses events give you all the data contained in the PGN file. There is a simple example on the documentation page : http://kapouet.no-ip.com:1616/index.asp?Page=Programmation/pgnparser/eventparser.inc I would really like to get feedback about the public interface / request for features (or even corections of the bad english documentation pages). I'm actually writting an object model parser that will also be publicly avaible. This parser will be based on the event-based parser i'm releasing today and it will load all the PGN games into an object hierarchy representings chess games. Mathieu Pagé mathieu.page@gmail.com
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