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Subject: PGN Parser avaible

Author: Mathieu Pagé

Date: 07:44:56 07/12/05


Hi,

I just finished to write a PGN parser and I released it as freeware/open source
software (using boost library).

It is written in C++ using some parts of the boost library. it consist of a
single class that you must inherits from in orders to catch a series of events
raised while the parser is scanning the game. Theses events give you all the
data contained in the PGN file. There is a simple example on the documentation
page :
http://kapouet.no-ip.com:1616/index.asp?Page=Programmation/pgnparser/eventparser.inc

I would really like to get feedback about the public interface / request for
features (or even corections of the bad english documentation pages).

I'm actually writting an object model parser that will also be publicly avaible.
This parser will be based on the event-based parser i'm releasing today and it
will load all the PGN games into an object hierarchy representings chess games.

Mathieu Pagé
mathieu.page@gmail.com



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