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Subject: Re: PGN Parser avaible

Author: Dann Corbit

Date: 10:32:32 07/12/05

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On July 12, 2005 at 10:44:56, Mathieu Pagé wrote:

>Hi,
>
>I just finished to write a PGN parser and I released it as freeware/open source
>software (using boost library).
>
>It is written in C++ using some parts of the boost library. it consist of a
>single class that you must inherits from in orders to catch a series of events
>raised while the parser is scanning the game. Theses events give you all the
>data contained in the PGN file. There is a simple example on the documentation
>page :
>http://kapouet.no-ip.com:1616/index.asp?Page=Programmation/pgnparser/eventparser.inc
>
>I would really like to get feedback about the public interface / request for
>features (or even corections of the bad english documentation pages).
>
>I'm actually writting an object model parser that will also be publicly avaible.
>This parser will be based on the event-based parser i'm releasing today and it
>will load all the PGN games into an object hierarchy representings chess games.

Marvelous!
I am sure I will enjoy looking it over.



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