Author: Dann Corbit
Date: 10:32:32 07/12/05
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On July 12, 2005 at 10:44:56, Mathieu Pagé wrote: >Hi, > >I just finished to write a PGN parser and I released it as freeware/open source >software (using boost library). > >It is written in C++ using some parts of the boost library. it consist of a >single class that you must inherits from in orders to catch a series of events >raised while the parser is scanning the game. Theses events give you all the >data contained in the PGN file. There is a simple example on the documentation >page : >http://kapouet.no-ip.com:1616/index.asp?Page=Programmation/pgnparser/eventparser.inc > >I would really like to get feedback about the public interface / request for >features (or even corections of the bad english documentation pages). > >I'm actually writting an object model parser that will also be publicly avaible. >This parser will be based on the event-based parser i'm releasing today and it >will load all the PGN games into an object hierarchy representings chess games. Marvelous! I am sure I will enjoy looking it over.
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