Author: Dann Corbit
Date: 11:55:31 07/14/05
Go up one level in this thread
On July 13, 2005 at 23:16:05, Steven Edwards wrote:
[snip]
>So, the cognitive search mimics human search by executing one chunk (not one
>move) of planning/exploring after another, hopping from one part of the tree to
>anther revisiting plans and nodes with increasing effort, progressing in both
>width and depth, reducing global uncertainty, and selecting a top level move in
>the available time. I know of no other two person game program that searches in
>this way. Unless there's already a name for it, I'm going to call it the P
>search (P = Progressive).
How do you know that this mimics human search?
Sometimes, when I play, I am trying to improve my position and not looking for
tactics {indeed, I do not begin to look for tactics until I have a better
position}
Sometimes, I think about a very long range plan.
Sometimes, I think about a near term tactical goal like a pawn to snack on (bad
habit gathered from too many computer chess games}
Sometimes, I pick out a piece that annoys me and try to build a huge battery
against it.
Sometimes, I aim to pressure the king.
I don't know how chunks might come into play, and the way I think about what I
am going to do varies quite a bit.
Of course, you might be modelling how a GOOD player makes his moves.
;-)
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