Author: James Robertson
Date: 12:03:11 02/18/99
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On February 18, 1999 at 09:27:42, Dan Homan wrote: >On February 18, 1999 at 00:37:05, James Robertson wrote: > >>The title says most of it. What commands will winboard send, and how should they >>be parsed? >> >>James > > >Look in the documentation for engine interface that comes with Winboard. >Here is a brief summary (from my memory, so check the docs...) > >It will send "new" to start a new game. > >Next, it will send "force", this command should allow your >program to accept moves from both sides. (To do this, I just set >a flag that makes my program think a human is playing both black and >white.) > >Then it will simply send the moves of the game, up to the point >where the game was interrupted. This is what I wanted to know. I couldn't find any command in the "engine-intf.txt" file, so I was unsure how winboard would set up the board. James > >Finally, it will send "white" or "black" to set the side to move. >This command should also take you out of force mode. > >It will send an additional "go" command if this is necessary to >force the engine to take the current side to move. > >(Note: the definition of "white" and "black" and the purpose for the >"go" command have changed in Winboard. Some programs use them in >different ways.... I think mine may actually use them incorrectly, but >it seems to work fine with Winboard. Check the docs to be sure of >the correct use.... I should do so, as well :) > > - Dan
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