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Subject: Re: Why SSDF list is the best

Author: Pallav Nawani

Date: 08:50:22 07/17/05

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>On July 17, 2005 at 08:04:08, Sandro Necchi wrote:
>On July 17, 2005 at 07:04:21, Pallav Nawani wrote:
>>On July 17, 2005 at 05:22:47, Sandro Necchi wrote:
>
>One example:
>
>Shredder books have been made for long time controls. I mean the selection of
>the moves has been made for that, so the book would be less good on blitz >games.

This is very interesting. However, since CEGT is not using the shredder book,
this is not a problem for them, although this is certainly a factor in the SSDF
ratings :)

>>For _rating_ (Mind you, _ratings_) Any time control is good enough
>>as long as it is not so small that programs lose on time.
>Quality is import as well as quantity. It depends how the tests are made.

For you, I can see how quality is important, since you will be looking at
shredder games to find ways to improve. A GM may look at SSDF games and decide
which program to buy etc. But to answer the question: Which engine is the
strongest on its own, quantity is necessary while quality is not as important.

>
>>SSDF do
>>have a good number of games, of course, but just not enough to differentiate
>>between two programs that are very close in strength.
>
>If afer 1000 games 2 programs are very close, do you really think that after
>10000 they will not be the same and or if there is a difference of 2-10 points
>would that make a difference for a user?

After 1000 games the chance is very low, I personally consider the performance
after 1000 games to be a good indicator of the engine strength. But for instance
Junior 9 has 441 games in SSDF, and its error bars are big enough that there can
be some up and down movement. Most engines in SSDF don't have 1000 games yet.

>
>>>5. Ponder on and learning are activated.
>>For rating purposes, ponder on is irrelevant, since pondering is effectively
>>nothing more than giving more time to a engine.
>I do not agree.
>If one engine is better to guess the opponent reply can play better and reach
>higher depths. You are handicapping some engines by removing this option.

On second thoughts, you are right here, although I still doubt this is going to
affect the outcome much. All engines ponder in the same way (Though I don't know
what shredder is doing, I doubt whether an engine can make a better ponder move
guess than the analysis it has already made).

Best Regards,
Pallav



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