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Subject: You hit the nail on the head Heinz - the key word is FUN.

Author: Graham Banks

Date: 13:01:48 07/18/05

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On July 18, 2005 at 06:48:31, Heinz van Kempen wrote:

>On July 18, 2005 at 06:06:21, Joachim Rang wrote:
>
>>On July 17, 2005 at 16:03:53, Graham Banks wrote:
>>
>>>The work done by all AEGT and CEGT testers to produce that fantastic rating list
>>>is absolutely invaluable and very much appreciated.
>>>
>>>Graham.
>>
>>I second that. I really like CEGT.
>>
>>regards Joachim
>
>Hi Joachim,
>
>thanks. Just a few points concerning critics.
>
>Ponder on and own books or general book or Nunn/Noomen positions are things
>where we have a lot of experienced testers with different opinions. The
>advantages and disadvantages are known and I do not repeat them here.
>
>Different namens for engines: Well from all databases I am getting daily I give
>downloads and sometimes I am to lazy to rename something like Ruffian 2.10 to
>Ruffian 2.1.0, etc. In the big database for rating calculation I am having,
>those are of course given one unified name, here Ruffian 2.1.0
>
>Shredder 9 native engine and Shredder 9 UCI we are mixing as testers have
>different ones. We could not detect differences in speed here. Ktulu 7.0a is
>only a bugfix for Ktulu 7.0 and seemingly does not affect playing strength, so
>the versions are combined.
>
>Time controls: adapted via Crafty benchmark to 2 Ghz P4 CPU, admittedly not the
>fsstest, but you will see many tournaments with slower hardware, so it is still
>more or less standard. With technical progress and more testers we should adapt
>time controls to faster hardware. For the moment those with faster Athlon64 are
>enjoying that they only have to give 40/18 repeated.
>
>Different time controls in headers: there were a few tournaments in AEGT Bishop
>and Knight Class where we experimented with a time control 30 minutes + 15
>seconds to avoid this longlasting games with repeated time controls (we often
>have games with 150 moves and more). But when we saw that engines had problems
>with this, we voted to cling to the x moves in y repeated.
>
>Fritz GUI: hated by some Winboard fans and other people. Buggy for many years.
>Problems are fixed with newer UCI.dll, also the 1MB bug. Believe it or not this
>GUI is not worse than others and we can´t run engines like Hiarcs, Chess Tiger,
>Junior, Fritz and Anaconda in other GUI´s. Whenever it is possible we have still
>some Arena fans who are more acquainted with that one.
>
>Every tournament, even SSDF has weaknesses, the perfect tournament will never
>exist. Anyway testing in groups is fun, there is a lot of advice and help from
>others and interesting exchange of opinions.
>
>Best Regards
>Heinz


That's the main point Heinz.
To most of us computer chess is fun, not the be all and end all. Addictive
though!

Graham.



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