Author: Graham Banks
Date: 13:01:48 07/18/05
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On July 18, 2005 at 06:48:31, Heinz van Kempen wrote: >On July 18, 2005 at 06:06:21, Joachim Rang wrote: > >>On July 17, 2005 at 16:03:53, Graham Banks wrote: >> >>>The work done by all AEGT and CEGT testers to produce that fantastic rating list >>>is absolutely invaluable and very much appreciated. >>> >>>Graham. >> >>I second that. I really like CEGT. >> >>regards Joachim > >Hi Joachim, > >thanks. Just a few points concerning critics. > >Ponder on and own books or general book or Nunn/Noomen positions are things >where we have a lot of experienced testers with different opinions. The >advantages and disadvantages are known and I do not repeat them here. > >Different namens for engines: Well from all databases I am getting daily I give >downloads and sometimes I am to lazy to rename something like Ruffian 2.10 to >Ruffian 2.1.0, etc. In the big database for rating calculation I am having, >those are of course given one unified name, here Ruffian 2.1.0 > >Shredder 9 native engine and Shredder 9 UCI we are mixing as testers have >different ones. We could not detect differences in speed here. Ktulu 7.0a is >only a bugfix for Ktulu 7.0 and seemingly does not affect playing strength, so >the versions are combined. > >Time controls: adapted via Crafty benchmark to 2 Ghz P4 CPU, admittedly not the >fsstest, but you will see many tournaments with slower hardware, so it is still >more or less standard. With technical progress and more testers we should adapt >time controls to faster hardware. For the moment those with faster Athlon64 are >enjoying that they only have to give 40/18 repeated. > >Different time controls in headers: there were a few tournaments in AEGT Bishop >and Knight Class where we experimented with a time control 30 minutes + 15 >seconds to avoid this longlasting games with repeated time controls (we often >have games with 150 moves and more). But when we saw that engines had problems >with this, we voted to cling to the x moves in y repeated. > >Fritz GUI: hated by some Winboard fans and other people. Buggy for many years. >Problems are fixed with newer UCI.dll, also the 1MB bug. Believe it or not this >GUI is not worse than others and we can´t run engines like Hiarcs, Chess Tiger, >Junior, Fritz and Anaconda in other GUI´s. Whenever it is possible we have still >some Arena fans who are more acquainted with that one. > >Every tournament, even SSDF has weaknesses, the perfect tournament will never >exist. Anyway testing in groups is fun, there is a lot of advice and help from >others and interesting exchange of opinions. > >Best Regards >Heinz That's the main point Heinz. To most of us computer chess is fun, not the be all and end all. Addictive though! Graham.
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